#ifndef RAGNAROK_SOURCE_RENDER_PROJECTION_SCREENRECTANGLE_H #define RAGNAROK_SOURCE_RENDER_PROJECTION_SCREENRECTANGLE_H #include class CTexture; class RenderPrimitivePool; class TextureCache; struct RenderQueues; void DrawBlendedRectangle(int x, int y, int width, int height, std::uint32_t color); void DrawTexturedRectangle(int x, int y, int width, int height, std::uint32_t color, CTexture* texture); void DrawTextureRegion(float x, float y, float width, float height, std::uint32_t color, CTexture* texture); #endif