#include "Contents/Effects/Competentia.h" #include "Client/Mode/CGameMode.h" #include "Client/Mode/ModeMgr.h" #include "Contents/Camera/Camera.h" #include "Contents/Effects/EffectMemoryMgr.h" #include "Contents/Effects/NyanggrassEffect.h" #include "Contents/Effects/Particle.h" #include "Contents/Ground/TerrainHeight.h" #include "Contents/World/World.h" #include "Resource/World/TerrainResource.h" // OFFSET: 0x007088B0 // FUNCTION: fn_07076 void CNyanggrassEffect::Slot04() { for (CParticle* particle : this->particles) { if (particle != nullptr) { CGameMode* mode = static_cast(g_modeMgr.GetGameMode()); static_cast(particle)->DrawScreen(mode->camera->frame.view); } } } // OFFSET: 0x00708930 // FUNCTION: fn_07077 CCompetentia::CCompetentia() : CEffect(1851) { } // OFFSET: 0x00708A90 // FUNCTION: fn_07079 void CCompetentia::Close() { for (CParticle* particle : this->particles) { FreeParticle(particle); } this->particles.clear(); } // OFFSET: 0x00708AD0 // FUNCTION: fn_07080 void CCompetentia::Slot01() { for (int i = 0; i < 10; ++i) { const vector2d point = RandomDiscPoint(this->position[0], this->position[2], 50); vector3d pos; pos.x = point.x; pos.z = point.y; CGameMode* mode = static_cast(g_modeMgr.GetGameMode()); pos.y = mode->scene->terrain->Grid().Height(pos.x, pos.z); CParticle* particle = CreateEZ2STRParticle(&pos, 5); if (particle != nullptr) { static_cast(particle)->Open("competentia\\competentia_cast_particle\\competentia_cast_particle.str"); static_cast(particle)->m_loop = true; this->particles.push_back(particle); } } this->AddEvent(0, "effect\\EF_BeginSpell.wav", 0, 0); } // OFFSET: 0x00708CB0 // FUNCTION: fn_07081 bool CCompetentia::Slot06() { return !this->particles.empty(); } // OFFSET: 0x00708CC0 // FUNCTION: fn_07082 void CCompetentia::Slot03() { for (auto current = this->particles.begin(); current != this->particles.end();) { CParticle* particle = *current; if (particle->life == 0.0f || static_cast(particle->unknown_00E8) < particle->life * 60.0f) { if (particle) { static_cast(particle)->Process(0.0f, -80.0f, 0.0f); } ++current; } else { FreeParticle(particle); current = this->particles.erase(current); } } } // OFFSET: 0x00708DB0 // FUNCTION: fn_07083 void CCompetentia::Slot04() { for (auto current = this->particles.begin(); current != this->particles.end(); ++current) { CParticle* particle = *current; if (particle) { CGameMode* mode = static_cast(g_modeMgr.GetGameMode()); static_cast(particle)->DrawScreen(mode->camera->frame.view); } } } // OFFSET: 0x00708E30 // FUNCTION: fn_07084 void CCompetentia::Slot14(int argument) { for (CParticle* particle : this->particles) { if (particle) { static_cast(particle)->m_lifeTime = argument; } } }