#include "UI/Items/UIWeaponRefineWnd.h" #include "Client/Input/InputCharset.h" #include "Client/Mode/ModeMgr.h" #include "Client/Replay.h" #include "Client/ReplayPacketRecorder.h" #include "Contents/Configuration/ServiceConfiguration.h" #include "Contents/Items/ItemDescription.h" #include "Contents/Items/ItemInfo.h" #include "Contents/Items/ItemNaming.h" #include "Contents/MessageTable.h" #include "Contents/PlayerNameDictionary.h" #include "UI/Buttons/UIButton.h" #include "UI/Lists/UIListBox.h" #include "UI/Window/WindowManagerWindows.h" #include #include // OFFSET: 0x009A3CD0 // FUNCTION: fn_13613 void UIWeaponRefineWnd::Paint() { auto& controls = *this->m_controls; const int titleHeight = this->DrawTitleBar(controls.fonts, controls.locale, true, LookupMessage(910), 0); this->DrawPanelBackground(titleHeight, 0, ""); this->DrawButtonBar(2, 0, 1); } // OFFSET: 0x009A4CA0