#include "Client/Mode/ModeCursor.h" #include "Resource/Bitmap/BitmapResource.h" #include "Resource/ResourceMgr.h" #include "Resource/TextureNames.h" #include "UI/Window/UIResizer.h" #include "UI/Window/UIWindowMgr.h" // OFFSET: 0x0085D650 // OFFSET: 0x0085F470 // FUNCTION: fn_10862 void UIResizer::Slot28(int, int) { } // OFFSET: 0x0085FA20 // OFFSET: 0x0085EFD0 // FUNCTION: fn_10853 void UIResizer::Slot31(int, int) { if (g_windowMgr.Capture() != this) { return; } if (this->parent) { this->parent->Slot36(); } g_windowMgr.ReleaseCapture(); }