#ifndef RAGNAROK_SOURCE_CONTENTS_ACTORS_GNDRISER_H #define RAGNAROK_SOURCE_CONTENTS_ACTORS_GNDRISER_H #include "Contents/Effects/EffectActor.h" #include class CGndRiser : public EffectActor { public: CGndRiser(); bool OnProcess() override; void SendMsg( CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int j, int k, int l, int m ) override; void Render(int argument) override; /* 0158 */ int lifetime; /* 015C */ int screenX; /* 0160 */ int screenY; /* 0164 */ int unknown_0164; }; #if defined(_WIN32) && !defined(_WIN64) static_assert(sizeof(CGndRiser) == 0x168); static_assert(offsetof(CGndRiser, lifetime) == 0x158); static_assert(offsetof(CGndRiser, screenX) == 0x15C); static_assert(offsetof(CGndRiser, screenY) == 0x160); #endif #endif