#ifndef RAGNAROK_SOURCE_CONTENTS_WORLD_WORLDTERRAINPICKING_H #define RAGNAROK_SOURCE_CONTENTS_WORLD_WORLDTERRAINPICKING_H struct WorldSpatialTree; bool PickTerrainRay(const float* ray, WorldSpatialTree& root, int& column, int& row); bool PickScreenTerrain( int x, int y, const float* origin, const float* cameraMatrix, WorldSpatialTree& root, int& column, int& row ); #endif