#ifndef RAGNAROK_SOURCE_UI_WINDOW_UIESCOPTIONWND_H #define RAGNAROK_SOURCE_UI_WINDOW_UIESCOPTIONWND_H #include "Client/Mode/CGameMode.h" #include "Client/Mode/ModeMgr.h" #include "Contents/Skills/ClientSkills.h" #include "UI/Window/UIFrameWnd.h" class UIBitmapButton; class UIEscOptionWnd : public UIFrameWnd { public: UIEscOptionWnd(); void Paint() override; void Slot15(int width, int height) override; int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override; void LayoutButtons(); /* 00B4 */ UIBitmapButton* m_buttons[7]; /* 00D0 */ int m_mode; /* 00D4 */ int m_titleHeight; }; #endif