#ifndef RAGNAROK_SOURCE_UI_WINDOW_UIMINIBTNWND_H #define RAGNAROK_SOURCE_UI_WINDOW_UIMINIBTNWND_H #include "UI/Window/UIFrameWnd.h" #include class UIMiniBtnWnd : public UIFrameWnd { public: UIMiniBtnWnd(); void Paint() override; void Slot25(int x, int y) override; void Toggle(); /* 00B4 */ std::string m_activeImage; /* 00CC */ std::string m_inactiveImage; /* 00E4 */ int m_windowId; }; #endif