#ifndef RAGNAROK_SOURCE_CLIENT_MODEFADE_H #define RAGNAROK_SOURCE_CLIENT_MODEFADE_H #include class RenderPrimitivePool; class TextureCache; struct RenderQueues; extern std::uint32_t g_modeFadeTick; struct ModeFade { int& requested; RenderPrimitivePool& primitives; TextureCache& textures; RenderQueues& queues; const int& screenWidth; const int& screenHeight; const bool& depthAlpha; const float& depthStart; const float& depthEnd; void Draw(); }; #endif