#include "UI/Shortcuts/UIQuickSlotWnd.h" #include "Client/Mode/CGameMode.h" #include "Client/Mode/CMode.h" #include "Client/Mode/ModeDragState.h" #include "Client/Mode/ModeMgr.h" #include "Client/Replay.h" #include "Contents/Items/ItemInfo.h" #include "Contents/MapSkyMgr.h" #include "Contents/Skills/ClientSkills.h" #include "Render/DX7/RenderSystemDX7.h" #include "Resource/ResourceMgr.h" #include "UI/Window/WindowManagerWindows.h" #include "Client/Input/InputCharset.h" #include "Client/Mode/ModeTooltip.h" #include "Client/Session.h" #include "Contents/Configuration/ServiceConfiguration.h" #include "Contents/Hotkeys/HotkeyInfo.h" #include "Contents/Items/ItemDescription.h" #include "Contents/Items/ItemNaming.h" #include "Contents/MessageTable.h" #include "Contents/PlayerNameDictionary.h" #include "Contents/UserData/CharacterConfigSave.h" #include "UI/UIBasicCtrl.h" #include "UI/Window/UINewSelectCharWnd.h" #include "UI/Window/UIWindowMgr.h" #include "UI/Window/WindowDialogs.h" #include "Utility/Text/FormatString.h" #include #include #include // OFFSET: 0x00930EB0 // FUNCTION: fn_12696 void UIQuickSlotWnd::Slot25(int x, int y) { if (x > 59 && x < this->geometry.width) { this->UIFrameWnd::Slot25(x, y); return; } if (g_replayAnimationScaling != 0 || static_cast(y) > 23) { return; } if (x > 58 && x < this->geometry.width) { return; } const int index = (x - 4) / 29; if (x > index * 29 + 30 || index == -1) { return; } QuickSlotPainting& painting = *this->m_painting; const QuickSlotEntry entry = this->m_entries[index]; if (entry.skill) { CSkillInfo skill = painting.skills.Lookup(entry.id); if (skill.available && skill.level) { if (CGameMode* mode = static_cast(g_modeMgr.GetGameMode())) { mode->drag.BeginSkill(this->m_frameContext->windows, ResourceMgr::Instance(), 16, skill.id, skill.name, entry.count, index); } } } else if (entry.id != 0) { ITEM_INFO item = LookupClientItem(painting.inventory, static_cast(entry.id), 1); if (item.unknown_0000[1] > 0) { CGameMode* mode = static_cast(g_modeMgr.GetGameMode()); mode->drag.BeginItem(this->m_frameContext->windows, painting.descriptions, 16, item, item.quantity, -1); } } } // OFFSET: 0x00931920 // FUNCTION: fn_12709 void UIQuickSlotWnd::Slot28(int x, int y) { int index; if (static_cast(y) <= 23 && (x <= 58 || x >= this->geometry.width)) { index = (x - 4) / 29; if (x > index * 29 + 30) { index = -1; } } else { index = -1; } if (index != this->m_selected) { this->m_selected = index; this->Invalidate(); } if (this->m_selected == -1) { return; } int screenY = -17; int screenX = (x - 4) / 29 * 29 + 4; this->ToScreen(screenX, screenY); std::string text; QuickSlotPainting& painting = *this->m_painting; const std::uint32_t id = this->m_entries[this->m_selected].id; if (id == 0) { text.clear(); } else if (this->m_entries[this->m_selected].skill) { LuaScript& script = *g_session.m_hotkeyScript; CSkillInfo skill = painting.skills.Lookup(id); const int level = this->m_entries[this->m_selected].count; const int sp = skill.UseSpAmount(script, level); const int ap = skill.UseApAmount(script, level); if (SkillUsesPercentSp(static_cast(skill.id))) { text = SkillUseTextPercent(skill.DisplayName(script), level, sp, ap); } else { text = SkillUseTextFlat(skill.DisplayName(script), level, sp, ap); } } else { ITEM_INFO item = LookupClientItem(painting.inventory, static_cast(id), 1); bool languagePrefix = false; WORD language = g_serverLanguage->language; ItemNaming naming{painting.descriptions, g_itemCardNames, *g_playerNameDictionary, languagePrefix, g_serviceType, language}; text = static_cast(FormatOwnedString(LookupMessage(183), naming.DisplayName(item, 0).c_str(), item.quantity)); } if (!text.empty()) { reinterpret_cast(g_charViewMode)->Show(text.c_str(), screenX, screenY, -1, 0, 1); } } // OFFSET: 0x00932F80 // FUNCTION: fn_12722 void UIQuickSlotWnd::Slot32(int x, int y) { if (x > 59 && x < this->geometry.width) { return; } if (static_cast(y) > 23) { return; } if (x > 58 && x < this->geometry.width) { return; } const int index = (x - 4) / 29; if (x > index * 29 + 30 || index == -1) { return; } const QuickSlotEntry entry = this->m_entries[index]; if (entry.skill) { WindowManagerWindows& windows = this->m_frameContext->windows; UIWindow* detail = windows.EnsureWindow(46); if (detail) { if (*reinterpret_cast(reinterpret_cast(detail) + 0x104) == entry.id) { windows.CloseWindow(46); } else { detail->SendMsg(nullptr, 61, entry.id, 0, 0, 0); } } int originX = 0; int originY = 0; this->ToScreen(originX, originY); const int targetX = originX + x; int adjustment = 0; if (static_cast(g_configuredScreenWidth - targetX) < static_cast(detail->geometry.width)) { adjustment = detail->geometry.width - g_configuredScreenWidth + targetX; } const int rowY = 33 * (y / 33); if (static_cast(originY) > static_cast(static_cast(g_configuredScreenHeight)) * g_depthAverageHalf) { detail->Move(originX - adjustment + x, rowY - detail->geometry.height + originY); } else { detail->Move(originX - adjustment + x, originY + 33 + rowY); } } else if (entry.id != 0) { ITEM_INFO item = LookupClientItem(this->m_painting->inventory, static_cast(entry.id), 1); if (item.unknown_0000[1] > 0) { UIWindow* detail = this->m_frameContext->windows.EnsureWindow(12); detail->SendMsg(nullptr, 24, reinterpret_cast(&item), 0, 0, 0); } } } // OFFSET: 0x009118C0 // FUNCTION: fn_12520 UIQuickSlotWnd::UIQuickSlotWnd(UIWindowContext& windows, UIFrameContext& frames, QuickSlotPainting& painting) : UIFrameWnd(windows, frames, 0), m_selected(-1), m_painting(&painting) { for (int i = 0; i < 2; ++i) { this->m_entries[i].skill = 0; this->m_entries[i].id = 0; this->m_entries[i].count = 0; } } // OFFSET: 0x00938850 // FUNCTION: fn_12752 int UIQuickSlotWnd::SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) { switch (message) { case 23: { const NormalItemSlot* saved = &g_session.unknown_06EB; for (int index = 0; index < 2; ++index) { const NormalItemSlot source = saved[index]; QuickSlotEntry& entry = this->m_entries[index]; entry.id = 0; entry.skill = 0; entry.count = 0; if (source.itemId == 0) { continue; } if (source.unknown_0000 == 0) { ITEM_INFO item = LookupClientItem(this->m_painting->inventory, static_cast(source.itemId), 1); if (item.unknown_0000[1] != 0 && item.identified != 0) { entry.id = source.itemId; } continue; } ClientSkills& skills = this->m_painting->skills; CSkillInfo skill = skills.bundle.Lookup(source.itemId, skills.classMode, skills.HasEffect(1717), skills.HasEffect(1716)); if (skill.available == 0) { std::list& records = this->m_painting->cooldowns.records; const auto record = std::find_if(records.begin(), records.end(), [&](const ShortcutCooldownRecord& value) { return value.id == source.itemId; }); if (record != records.end()) { const auto state = std::find_if(record->alternate.begin(), record->alternate.end(), [&](const CooldownState& value) { return value.slot == index; }); if (state != record->alternate.end()) { record->alternate.erase(state); } } skill = skills.LookupFirst(source.itemId); if (skill.available == 0) { skill = skills.LookupOther(source.itemId); } if (skill.available == 0) { skill = skills.LookupAdditional(source.itemId); } } if (skill.available != 0 && skill.level != 0) { entry.id = skill.id; entry.skill = 1; if (reinterpret_cast(&g_session)->UseLevel(static_cast(skill.id)) == 0) { entry.count = static_cast(skill.level); } else { entry.count = source.unknown_0005; } } } this->Invalidate(); return 0; } case 34: this->m_saved = reinterpret_cast(argument1); if (!this->m_saved->IsValid()) { this->m_saved->Reset(); } this->SendMsg(nullptr, 23, 0, 0, 0, 0); this->Move(this->m_saved->x, this->m_saved->y); return 0; case 41: { const QuickSlotEntry entry = this->m_entries[argument1]; if (entry.skill == 0) { if (entry.id == 0) { return 0; } ITEM_INFO item = LookupClientItem(this->m_painting->inventory, static_cast(entry.id), 1); if (item.unknown_0000[1] != 0) { CMode* mode = g_modeMgr.GetGameMode(); switch (item.unknown_0000[0]) { case 0: case 1: case 2: mode->SendMsg(0x1B, item.unknown_0000[1], 0, 0, 0); break; case 10: case 16: case 17: case 19: if (item.unknown_0000[3] == 0x8000) { mode->SendMsg(0x14, 0xF, 0, 0, 0); mode->SendMsg(0x57, item.unknown_0000[1], item.unknown_0000[2], 0, 0); } break; case 18: if (*reinterpret_cast(&g_session.unknown_16F4[4]) >= 0) { bool languagePrefix = false; WORD language = g_serverLanguage->language; ItemNaming naming{this->m_painting->descriptions, g_itemCardNames, *g_playerNameDictionary, languagePrefix, g_serviceType, language}; const std::string text = FormatOwnedString(LookupMessage(0x4CA), naming.DisplayName(item, 0).c_str()); if (reinterpret_cast(&g_windowMgr)->Confirm(text.c_str(), 2, false, false, 0, "Message", 0x118, 0x78, 0) == 0xBB) { mode->SendMsg(0x1B, item.unknown_0000[1], 0, 0, 0); } } break; default: if (item.unknown_0000[2] != 0 && item.unknown_0000[3] == 0 && item.identified != 0) { mode->SendMsg(0x13, item.unknown_0000[1], item.unknown_0000[2], 0, 0); } break; } } return 0; } CSkillInfo skill = this->m_painting->skills.Lookup(entry.id); if (skill.level != 0 && skill.available != 0) { static_cast(g_charViewMode)->SendMsg(0x71, reinterpret_cast(&skill), entry.count, 0, 0); } return 0; } } return UIFrameWnd::SendMsg(sender, message, argument1, argument2, argument3, argument4); }