#include "Contents/SpriteLayerOrder.h" #include "Resource/ImfResource.h" // OFFSET: 0x00DAAB00 // FUNCTION: fn_22575 int GetSpriteLayerOrder(CImfRes* imfRes, int layer, int baseAction, int action, int motion) { switch (action - baseAction) { case 0: case 1: case 6: case 7: switch (8 - layer) { case 0: return imfRes->GetLayer(1, action, motion); case 1: return imfRes->GetLayer(0, action, motion); case 2: return 2; case 3: return 3; case 4: return 4; case 5: return 8; case 6: return 5; case 7: return 6; case 8: return 7; } break; case 2: case 3: case 4: case 5: switch (8 - layer) { case 0: return 7; case 1: return imfRes->GetLayer(1, action, motion); case 2: return imfRes->GetLayer(0, action, motion); case 3: return 2; case 4: return 3; case 5: return 4; case 6: return 8; case 7: return 5; case 8: return 6; } break; } return 9; }