#include "Render/DeviceContext/DeviceContext.h" #include "UI/Buttons/UIButton.h" #include "UI/Text/UIStaticText.h" // OFFSET: 0x00850550 // FUNCTION: fn_10678 UIStaticText::UIStaticText(UIWindowContext& windows, UIButtonContext& controls) : UIWindow(windows, 0), red(0), green(0), blue(0), shadow(0), outline(0), background(0xFFFF00FFu), outlineColor(0x969696), fontHeight(12), fontFamily(0), bold(0), italic(0), tooltipEnabled(0), m_controls(&controls) { } // OFFSET: 0x00853050 UIStaticText::~UIStaticText() = default; // OFFSET: 0x008681C0 // FUNCTION: fn_10955 void UIStaticText::SetText(const char* value, int outlineValue) { this->text = value; this->tooltip = value; this->outline = outlineValue; this->tooltipEnabled = 0; this->Invalidate(); } // OFFSET: 0x0085DE70 // FUNCTION: fn_10820 void UIStaticText::Paint() { this->FillRegion(0, 0, this->geometry.width, this->geometry.height, this->background); const auto draw = [&](int x, int y, std::uint32_t color, unsigned char boldValue, unsigned char italicValue) { this->DrawTextAt( this->m_controls->fonts, this->m_controls->locale, x, y, this->text.c_str(), 0, this->fontFamily, this->fontHeight, color, boldValue, italicValue ); }; if (this->shadow != 0) { draw(1, 1, 0xFFFFFF, 0, 0); } if (this->outline != 0) { draw(-1, 0, this->outlineColor, 0, 0); draw(1, 0, this->outlineColor, 0, 0); draw(0, 1, this->outlineColor, 0, 0); } const unsigned color = static_cast(this->red) | (static_cast(this->green) << 8) | (static_cast(this->blue) << 16); draw(0, 0, color, this->bold, this->italic); } // OFFSET: 0x0085EE40 // FUNCTION: fn_10850 void UIStaticText::Slot25(int x, int y) { this->parent->Slot25((x + this->geometry.x), (y + this->geometry.y)); } // OFFSET: 0x0085EA60 // FUNCTION: fn_10837 void UIStaticText::Slot26(int x, int y) { this->parent->Slot26((x + this->geometry.x), (y + this->geometry.y)); } // OFFSET: 0x0085F8D0 // FUNCTION: fn_10873 void UIStaticText::Slot27(int x, int y) { this->Slot28(x, y); this->parent->Slot27((x + this->geometry.x), (y + this->geometry.y)); } // OFFSET: 0x0085F580 // FUNCTION: fn_10866 void UIStaticText::Slot28(int, int) { if (this->tooltipEnabled == 0) { return; } int x = -6; int y = -4; for (const UIWindow* node = this; node; node = node->parent) { x = (x + node->geometry.x); y = (y + node->geometry.y); } this->m_controls->services.Tooltip(this->tooltip.c_str(), x, y, -1, false, true); } // OFFSET: 0x0085FAB0 // FUNCTION: fn_10881 void UIStaticText::ResetCursor(int x, int y) { this->parent->ResetCursor((x + this->geometry.x), (y + this->geometry.y)); } // OFFSET: 0x0085F030 // FUNCTION: fn_10855 void UIStaticText::Slot31(int x, int y) { this->parent->Slot31((x + this->geometry.x), (y + this->geometry.y)); } // OFFSET: 0x0085FED0 // FUNCTION: fn_10889 void UIStaticText::Slot32(int x, int y) { this->parent->Slot32((x + this->geometry.x), (y + this->geometry.y)); } // OFFSET: 0x0085FF30 // FUNCTION: fn_10891 void UIStaticText::Slot33(int x, int y) { this->parent->Slot33((x + this->geometry.x), (y + this->geometry.y)); } // OFFSET: 0x00860020 // FUNCTION: fn_10897 void UIStaticText::Slot35(int value) { this->parent->Slot35(value); }