#ifndef RAGNAROK_SOURCE_CONTENTS_ACTORS_ACTORSTATEFLAGS_H #define RAGNAROK_SOURCE_CONTENTS_ACTORS_ACTORSTATEFLAGS_H #include bool StateFlag01(std::uint32_t flags); bool StateFlag05(std::uint32_t flags); bool StateFlag12(std::uint32_t flags); bool StateFlag15(std::uint32_t flags); bool StateFlag16(std::uint32_t flags); bool StateFlag18(std::uint32_t flags); bool StateFlag19(std::uint32_t flags); bool StateFlag21(std::uint32_t flags); bool StateFlag23(std::uint32_t flags); bool StateFlag24(std::uint32_t flags); bool StateFlag25(std::uint32_t flags); bool StateFlag26(std::uint32_t flags); bool StateFlag27(std::uint32_t flags); bool StateFlag28(std::uint32_t flags); bool StateFlag00(std::uint32_t flags); bool StateFlag00Changed(std::uint32_t previous, std::uint32_t current); bool StateFlag01Changed(std::uint32_t previous, std::uint32_t current); bool StateFlag02(std::uint32_t flags); bool StateFlag02Changed(std::uint32_t previous, std::uint32_t current); bool StateFlag04(std::uint32_t flags); bool StateFlag04Changed(std::uint32_t previous, std::uint32_t current); bool StateFlag05Changed(std::uint32_t previous, std::uint32_t current); bool StateFlag06(std::uint32_t flags); bool StateFlag06Changed(std::uint32_t previous, std::uint32_t current); bool StateFlag11(std::uint32_t flags); bool StateFlag13(std::uint32_t flags); bool StateFlag13Changed(std::uint32_t previous, std::uint32_t current); bool StateFlag14(std::uint32_t flags); bool StateFlag15Changed(std::uint32_t previous, std::uint32_t current); bool StateFlag19Changed(std::uint32_t previous, std::uint32_t current); bool StateFlag20(std::uint32_t flags); bool StateFlag20Changed(std::uint32_t previous, std::uint32_t current); bool StateFlag21Changed(std::uint32_t previous, std::uint32_t current); bool StateFlag22(std::uint32_t flags); bool StateFlag23Changed(std::uint32_t previous, std::uint32_t current); bool StateFlag24Changed(std::uint32_t previous, std::uint32_t current); bool StateFlag25Changed(std::uint32_t previous, std::uint32_t current); bool StateFlag26Changed(std::uint32_t previous, std::uint32_t current); bool StateFlagsClear(std::uint32_t flags); #endif