#ifndef RAGNAROK_SOURCE_CONTENTS_ACTORS_EFFECTACTORS_H #define RAGNAROK_SOURCE_CONTENTS_ACTORS_EFFECTACTORS_H #include "Contents/Actors/RenderObject.h" #include #include class CBlowEffect : public CRenderObject { public: CBlowEffect(); ~CBlowEffect() override; bool OnProcess() override; void SendMsg( CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int j, int k, int l, int m ) override; }; class CCorpse : public CRenderObject { public: CCorpse(); ~CCorpse() override; bool OnProcess() override; void SendMsg( CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int j, int k, int l, int m ) override; void Render(int argument) override; /* 0138 */ float spriteOffset; /* 013C */ std::uint32_t unknown_013C; }; class CMasterChaser : public CRenderObject { public: CMasterChaser(); ~CMasterChaser() override; void ClearUnknown0138(); /* 0138 */ std::uint32_t unknown_0138; /* 013C */ std::uint32_t unknown_013C; }; class CNumEffect : public CRenderObject { public: CNumEffect(); ~CNumEffect() override; bool OnProcess() override; void SendMsg( CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int j, int k, int l, int m ) override; /* 0138 */ float baseHeight; /* 013C */ float baseScale; }; #if defined(_WIN32) && !defined(_WIN64) static_assert(sizeof(CBlowEffect) == 0x138); static_assert(sizeof(CCorpse) == 0x140); static_assert(sizeof(CMasterChaser) == 0x140); static_assert(sizeof(CNumEffect) == 0x140); static_assert(offsetof(CNumEffect, baseHeight) == 0x138); static_assert(offsetof(CNumEffect, baseScale) == 0x13C); #endif #endif