#ifndef RAGNAROK_SOURCE_CONTENTS_ACTORS_GROUNDSCOPE_H #define RAGNAROK_SOURCE_CONTENTS_ACTORS_GROUNDSCOPE_H #include "Contents/Effects/EffectActor.h" #include extern int g_updateTick; class CGroundScope : public EffectActor { public: CGroundScope(); bool OnProcess() override; void SendMsg(CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int j, int k, int l, int m) override; void Render(int argument) override; int SkillScopeType(int skillId); /* 0158 */ int unknown_0158; /* 015C */ int m_cellX; /* 0160 */ int m_cellY; /* 0164 */ unsigned long m_lastingTime; /* 0168 */ int m_size; /* 016C */ float m_angle; /* 0170 */ float m_angleSpeed; /* 0174 */ int m_skillId; }; #if defined(_WIN32) && !defined(_WIN64) static_assert(offsetof(CGroundScope, m_lastingTime) == 0x164); static_assert(offsetof(CGroundScope, m_skillId) == 0x174); #endif #endif