#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_TRIANGLESHOTARROW_H #define RAGNAROK_SOURCE_CONTENTS_EFFECTS_TRIANGLESHOTARROW_H #include "Contents/Effects/Effect.h" #include "Utility/Math/Vector3d.h" #include class CEZ2STRParticle; class CTriangleShotArrow : public CEffect { public: CTriangleShotArrow(); void Slot01() override; void Slot03() override; void Close() override; void Slot04() override; bool Slot06() override; void Slot16(int delay) override; /* 00CC */ CEZ2STRParticle* arrow; /* 00D0 */ int step; /* 00D4 */ int delay; /* 00D8 */ float speed; /* 00DC */ vector3d current; /* 00E8 */ vector3d direction; /* 00F4 */ vector3d origin; }; #if defined(_WIN32) && !defined(_WIN64) static_assert(sizeof(CTriangleShotArrow) == 0x100); static_assert(offsetof(CTriangleShotArrow, origin) == 0xF4); #endif #endif