#include "Contents/Actors/GameActor.h" #include "Contents/EffectResourceSwitcher.h" #include "Contents/Effects/Effect.h" #include "Contents/Effects/EffectActor.h" #include "Contents/Effects/EffectLists.h" #include "Contents/Effects/TalismanMarkEffect.h" #include "Contents/Skills/SkillInfo.h" #include "Utility/Math/Vector3d.h" class CSkillAction_SOA_TALISMAN_OF_FIVE_ELEMENTS : public CSkillAction { public: bool Slot00() override; void Slot08(int level, CGameActor* source) override; void Slot11(int level, CGameActor* source, CGameActor* target) override; }; class CSkillAction_SOA_TALISMAN_OF_SOUL_STEALING : public CSkillAction { public: void Slot08(int level, CGameActor* source) override; void Slot11(int level, CGameActor* source, CGameActor* target) override; void Slot15(int argument1, CGameActor* argument2, CGameActor* argument3) override; }; class CSkillAction_SOA_EXORCISM_OF_MALICIOUS_SOUL : public CSkillAction { public: void Slot08(int level, CGameActor* source) override; void Slot11(int level, CGameActor* source, CGameActor* target) override; }; class CSkillAction_SOA_TALISMAN_OF_BLUE_DRAGON : public CSkillAction { public: void Slot08(int level, CGameActor* source) override; void Slot11(int level, CGameActor* source, CGameActor* target) override; }; class CEfstAction_T_FIRST_GOD : public CEfstAction { public: void Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override; void Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) override; void Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override; }; class CSkillAction_SOA_TALISMAN_OF_WHITE_TIGER : public CSkillAction { public: void Slot08(int level, CGameActor* source) override; void Slot11(int level, CGameActor* source, CGameActor* target) override; }; class CEfstAction_T_SECOND_GOD : public CEfstAction { public: void Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override; void Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) override; void Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override; }; class CSkillAction_SOA_TALISMAN_OF_RED_PHOENIX : public CSkillAction { public: void Slot08(int level, CGameActor* source) override; void Slot11(int level, CGameActor* source, CGameActor* target) override; }; class CEfstAction_T_THIRD_GOD : public CEfstAction { public: void Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override; void Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) override; void Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override; }; class CSkillAction_SOA_TALISMAN_OF_BLACK_TORTOISE : public CSkillAction { public: void Slot08(int level, CGameActor* source) override; void Slot12(vector3d position, int argument2, int argument3) override; int Slot14() override; }; class CEfstAction_T_FOURTH_GOD : public CEfstAction { public: void Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override; void Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) override; void Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override; }; class CSkillAction_SOA_TALISMAN_OF_FOUR_BEARING_GOD : public CSkillAction { public: void Slot08(int level, CGameActor* source) override; void Slot11(int level, CGameActor* source, CGameActor* target) override; }; class CSkillAction_SOA_CIRCLE_OF_DIRECTIONS_AND_ELEMENTALS : public CSkillAction { public: void Slot08(int level, CGameActor* source) override; void Slot11(int level, CGameActor* source, CGameActor* target) override; }; class CEfstAction_T_FIVETH_GOD : public CEfstAction { public: void Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override; void Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) override; void Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override; }; class CSkillAction_SOA_SOUL_OF_HEAVEN_AND_EARTH : public CSkillAction { public: bool Slot00() override; void Slot08(int level, CGameActor* source) override; void Slot11(int level, CGameActor* source, CGameActor* target) override; }; class CEfstAction_HEAVEN_AND_EARTH : public CEfstAction { public: void Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override; void Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) override; void Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override; }; class CSkillAction_SOA_TALISMAN_OF_PROTECTION : public CSkillAction { public: bool Slot00() override; void Slot08(int level, CGameActor* source) override; void Slot11(int level, CGameActor* source, CGameActor* target) override; }; class CSkillAction_SOA_TALISMAN_OF_WARRIOR : public CSkillAction { public: bool Slot00() override; void Slot08(int level, CGameActor* source) override; void Slot11(int level, CGameActor* source, CGameActor* target) override; }; class CSkillAction_SOA_TALISMAN_OF_MAGICIAN : public CSkillAction { public: bool Slot00() override; void Slot08(int level, CGameActor* source) override; void Slot11(int level, CGameActor* source, CGameActor* target) override; }; class CSkillAction_SOA_SOUL_GATHERING : public CSkillAction { public: void Slot08(int level, CGameActor* source) override; void Slot11(int level, CGameActor* source, CGameActor* target) override; }; class CSkillAction_SOA_TOTEM_OF_TUTELARY : public CSkillAction { public: void Slot08(int level, CGameActor* source) override; int Slot14() override; }; class CSkillObjectAction_SOA_TOTEM_OF_TUTELARY : public CSkillObjectAction { public: void Slot00(int argument, CRenderObject* object, CGameActor* source) override; void Slot01(CRenderObject* object) override; }; // OFFSET: 0x0079B9A0 // FUNCTION: fn_08874 bool CSkillAction_SOA_TALISMAN_OF_FIVE_ELEMENTS::Slot00() { return true; } // OFFSET: 0x0079B9B0 // FUNCTION: fn_08875 void CSkillAction_SOA_TALISMAN_OF_FIVE_ELEMENTS::Slot08(int level, CGameActor* source) { if (source) { static_cast(source)->LaunchEffect(830, level / 16); } } // OFFSET: 0x0079B9E0 // FUNCTION: fn_08876 void CSkillAction_SOA_TALISMAN_OF_FIVE_ELEMENTS::Slot11(int level, CGameActor* source, CGameActor* target) { if (target) { g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("talisman_of_the_five_elements"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0); } } // OFFSET: 0x0079BB70 // FUNCTION: fn_08877 void CSkillAction_SOA_TALISMAN_OF_SOUL_STEALING::Slot08(int level, CGameActor* source) { if (source) { static_cast(source)->LaunchEffect(441, level / 16); } } // OFFSET: 0x0079BBA0 // FUNCTION: fn_08878 void CSkillAction_SOA_TALISMAN_OF_SOUL_STEALING::Slot11(int level, CGameActor* source, CGameActor* target) { if (target) { target->LaunchEffect(253, vector3d{0.0f, 0.0f, 0.0f}, 0.0f); target->SendMsg(nullptr, 88, 0, level, level >> 31, static_cast(0xFF0000FF), 0, 114, 0, 0, 0, 0, 0, 0, 0); } } // OFFSET: 0x0079BC20 // FUNCTION: fn_08879 void CSkillAction_SOA_TALISMAN_OF_SOUL_STEALING::Slot15(int argument1, CGameActor* argument2, CGameActor* argument3) { CGameActor* source = reinterpret_cast(argument1); CGameActor* target = argument2; if (source) { g_effectMgr->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("talisman_of_soul_stealing"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0); } if (target) { g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("talisman_of_magician"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0); } } // OFFSET: 0x0079BEC0 // FUNCTION: fn_08880 void CSkillAction_SOA_EXORCISM_OF_MALICIOUS_SOUL::Slot08(int level, CGameActor* source) { if (source) { static_cast(source)->LaunchEffect(2367, level / 16); } } // OFFSET: 0x0079BEF0 // FUNCTION: fn_08881 void CSkillAction_SOA_EXORCISM_OF_MALICIOUS_SOUL::Slot11(int level, CGameActor* source, CGameActor* target) { if (target) { g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("exorcism_of_malicuous_soul"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0); } } // OFFSET: 0x0079C080 // FUNCTION: fn_08882 void CSkillAction_SOA_TALISMAN_OF_BLUE_DRAGON::Slot08(int level, CGameActor* source) { if (source) { static_cast(source)->LaunchEffect(845, level / 16); } } // OFFSET: 0x0079C0B0 // FUNCTION: fn_08883 void CSkillAction_SOA_TALISMAN_OF_BLUE_DRAGON::Slot11(int level, CGameActor* source, CGameActor* target) { if (target) { g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("talisman_of_blue_dragon"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0); } } // OFFSET: 0x0079C240 // FUNCTION: fn_08884 void CEfstAction_T_FIRST_GOD::Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) { if (actor) { g_effectMgr->Retire(actor->render.accountId, 2355); g_effectMgr->Spawn(actor->render.accountId, 2355, actor->render.position.x, actor->render.position.y, actor->render.position.z, 0, 1, 0, 0); } } // OFFSET: 0x0079C2A0 // FUNCTION: fn_08885 void CEfstAction_T_FIRST_GOD::Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) { if (actor) { if (CEffect* effect = g_effectMgr->Find(actor->render.accountId, 2355)) { static_cast(effect)->PlayEnd(); } } } // OFFSET: 0x0079C2D0 // FUNCTION: fn_08886 void CEfstAction_T_FIRST_GOD::Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) { this->Slot00(efstId, value, 0, 0, actor, false); } // OFFSET: 0x0079C2F0 // FUNCTION: fn_08887 void CSkillAction_SOA_TALISMAN_OF_WHITE_TIGER::Slot08(int level, CGameActor* source) { if (source) { static_cast(source)->LaunchEffect(843, level / 16); } } // OFFSET: 0x0079C320 // FUNCTION: fn_08888 void CSkillAction_SOA_TALISMAN_OF_WHITE_TIGER::Slot11(int level, CGameActor* source, CGameActor* target) { if (target) { g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("talisman_of_white_tiger"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0); } } // OFFSET: 0x0079C4B0 // FUNCTION: fn_08889 void CEfstAction_T_SECOND_GOD::Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) { if (actor) { g_effectMgr->Retire(actor->render.accountId, 2355); g_effectMgr->Spawn(actor->render.accountId, 2355, actor->render.position.x, actor->render.position.y, actor->render.position.z, 0, 2, 0, 0); } } // OFFSET: 0x0079C510 // FUNCTION: fn_08890 void CEfstAction_T_SECOND_GOD::Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) { if (actor) { if (CEffect* effect = g_effectMgr->Find(actor->render.accountId, 2355)) { static_cast(effect)->PlayEnd(); } } } // OFFSET: 0x0079C540 // FUNCTION: fn_08891 void CEfstAction_T_SECOND_GOD::Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) { this->Slot00(efstId, value, 0, 0, actor, false); } // OFFSET: 0x0079C560 // FUNCTION: fn_08892 void CSkillAction_SOA_TALISMAN_OF_RED_PHOENIX::Slot08(int level, CGameActor* source) { if (source) { static_cast(source)->LaunchEffect(840, level / 16); } } // OFFSET: 0x0079C590 // FUNCTION: fn_08893 void CSkillAction_SOA_TALISMAN_OF_RED_PHOENIX::Slot11(int level, CGameActor* source, CGameActor* target) { if (target) { g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("talisman_of_red_phoenix_bottom"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0); g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("talisman_of_red_phoenix"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0); } } // OFFSET: 0x0079C840 // FUNCTION: fn_08894 void CEfstAction_T_THIRD_GOD::Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) { if (actor) { g_effectMgr->Retire(actor->render.accountId, 2355); g_effectMgr->Spawn(actor->render.accountId, 2355, actor->render.position.x, actor->render.position.y, actor->render.position.z, 0, 3, 0, 0); } } // OFFSET: 0x0079C8A0 // FUNCTION: fn_08895 void CEfstAction_T_THIRD_GOD::Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) { if (actor) { if (CEffect* effect = g_effectMgr->Find(actor->render.accountId, 2355)) { static_cast(effect)->PlayEnd(); } } } // OFFSET: 0x0079C8D0 // FUNCTION: fn_08896 void CEfstAction_T_THIRD_GOD::Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) { this->Slot00(efstId, value, 0, 0, actor, false); } // OFFSET: 0x0079C8F0 // FUNCTION: fn_08897 void CSkillAction_SOA_TALISMAN_OF_BLACK_TORTOISE::Slot08(int level, CGameActor* source) { if (source) { static_cast(source)->LaunchEffect(2368, level / 16); } } // OFFSET: 0x0079C920 // FUNCTION: fn_08898 void CSkillAction_SOA_TALISMAN_OF_BLACK_TORTOISE::Slot12(vector3d position, int argument2, int argument3) { g_effectMgr->Spawn(0, CEZ2STREffectMgr::GetInstance()->EffectId("talisman_of_black_tortoise_bottom"), position.x, position.y, position.z, 0, -1, 0, 0); g_effectMgr->Spawn(0, CEZ2STREffectMgr::GetInstance()->EffectId("talisman_of_black_tortoise"), position.x, position.y, position.z, 0, -1, 0, 0); } // OFFSET: 0x0079CB60 // FUNCTION: fn_08899 int CSkillAction_SOA_TALISMAN_OF_BLACK_TORTOISE::Slot14() { return 9; } // OFFSET: 0x0079CB70 // FUNCTION: fn_08900 void CEfstAction_T_FOURTH_GOD::Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) { if (actor) { g_effectMgr->Retire(actor->render.accountId, 2355); g_effectMgr->Spawn(actor->render.accountId, 2355, actor->render.position.x, actor->render.position.y, actor->render.position.z, 0, 4, 0, 0); } } // OFFSET: 0x0079CBD0 // FUNCTION: fn_08901 void CEfstAction_T_FOURTH_GOD::Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) { if (actor) { if (CEffect* effect = g_effectMgr->Find(actor->render.accountId, 2355)) { static_cast(effect)->PlayEnd(); } } } // OFFSET: 0x0079CC00 // FUNCTION: fn_08902 void CEfstAction_T_FOURTH_GOD::Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) { this->Slot00(efstId, value, 0, 0, actor, false); } // OFFSET: 0x0079CC20 // FUNCTION: fn_08903 void CSkillAction_SOA_TALISMAN_OF_FOUR_BEARING_GOD::Slot08(int level, CGameActor* source) { if (source) { static_cast(source)->LaunchEffect(2369, level / 16); } } // OFFSET: 0x0079CC50 // FUNCTION: fn_08904 void CSkillAction_SOA_TALISMAN_OF_FOUR_BEARING_GOD::Slot11(int level, CGameActor* source, CGameActor* target) { if (target) { g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("talisman_of_four_bearing_god"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0); } } // OFFSET: 0x0079CDD0 // FUNCTION: fn_08905 void CSkillAction_SOA_CIRCLE_OF_DIRECTIONS_AND_ELEMENTALS::Slot08(int level, CGameActor* source) { if (source) { static_cast(source)->LaunchEffect(1565, level / 16); } } // OFFSET: 0x0079CE00 // FUNCTION: fn_08906 void CSkillAction_SOA_CIRCLE_OF_DIRECTIONS_AND_ELEMENTALS::Slot11(int level, CGameActor* source, CGameActor* target) { if (target) { g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("circle_directions_elements"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0); } } // OFFSET: 0x0079CF90 // FUNCTION: fn_08907 void CEfstAction_T_FIVETH_GOD::Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) { if (actor) { g_effectMgr->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("circle_directions_elements_loop"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0); } } // OFFSET: 0x0079D130 // FUNCTION: fn_08908 void CEfstAction_T_FIVETH_GOD::Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) { if (actor) { g_effectMgr->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("circle_directions_elements_loop")); } } // OFFSET: 0x0079D280 // FUNCTION: fn_08909 void CEfstAction_T_FIVETH_GOD::Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) { this->Slot00(efstId, value, 0, 0, actor, false); } // OFFSET: 0x0079D2A0 // FUNCTION: fn_08910 bool CSkillAction_SOA_SOUL_OF_HEAVEN_AND_EARTH::Slot00() { return true; } // OFFSET: 0x0079D2B0 // FUNCTION: fn_08911 void CSkillAction_SOA_SOUL_OF_HEAVEN_AND_EARTH::Slot08(int level, CGameActor* source) { if (source) { static_cast(source)->LaunchEffect(1556, level / 16); } } // OFFSET: 0x0079D2E0 // FUNCTION: fn_08912 void CSkillAction_SOA_SOUL_OF_HEAVEN_AND_EARTH::Slot11(int level, CGameActor* source, CGameActor* target) { if (source) { g_effectMgr->Spawn(source->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("soul_of_heaven_and_earth"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0); } } // OFFSET: 0x0079D460 // FUNCTION: fn_08913 void CEfstAction_HEAVEN_AND_EARTH::Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) { if (actor) { g_effectMgr->Spawn(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("soul_of_heaven_and_earth_buff"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0); } } // OFFSET: 0x0079D5F0 // FUNCTION: fn_08914 void CEfstAction_HEAVEN_AND_EARTH::Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) { if (actor) { g_effectMgr->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("soul_of_heaven_and_earth_buff")); } } // OFFSET: 0x0079D740 // FUNCTION: fn_08915 void CEfstAction_HEAVEN_AND_EARTH::Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) { this->Slot00(efstId, value, 0, 0, actor, false); } // OFFSET: 0x0079D760 // FUNCTION: fn_08916 bool CSkillAction_SOA_TALISMAN_OF_PROTECTION::Slot00() { return true; } // OFFSET: 0x0079D770 // FUNCTION: fn_08917 void CSkillAction_SOA_TALISMAN_OF_PROTECTION::Slot08(int level, CGameActor* source) { if (source) { static_cast(source)->LaunchEffect(830, level / 16); } } // OFFSET: 0x0079D7A0 // FUNCTION: fn_08918 void CSkillAction_SOA_TALISMAN_OF_PROTECTION::Slot11(int level, CGameActor* source, CGameActor* target) { if (target) { g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("talisman_of_protection"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0); } } // OFFSET: 0x0079D920 // FUNCTION: fn_08919 bool CSkillAction_SOA_TALISMAN_OF_WARRIOR::Slot00() { return true; } // OFFSET: 0x0079D930 // FUNCTION: fn_08920 void CSkillAction_SOA_TALISMAN_OF_WARRIOR::Slot08(int level, CGameActor* source) { if (source) { static_cast(source)->LaunchEffect(830, level / 16); } } // OFFSET: 0x0079D960 // FUNCTION: fn_08921 void CSkillAction_SOA_TALISMAN_OF_WARRIOR::Slot11(int level, CGameActor* source, CGameActor* target) { if (target) { g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("talisman_of_warrior"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0); } } // OFFSET: 0x0079DAE0 // FUNCTION: fn_08922 bool CSkillAction_SOA_TALISMAN_OF_MAGICIAN::Slot00() { return true; } // OFFSET: 0x0079DAF0 // FUNCTION: fn_08923 void CSkillAction_SOA_TALISMAN_OF_MAGICIAN::Slot08(int level, CGameActor* source) { if (source) { static_cast(source)->LaunchEffect(830, level / 16); } } // OFFSET: 0x0079DB20 // FUNCTION: fn_08924 void CSkillAction_SOA_TALISMAN_OF_MAGICIAN::Slot11(int level, CGameActor* source, CGameActor* target) { if (target) { g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("talisman_of_magician"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0); g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("talisman_of_magician_bottom"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0); } } // OFFSET: 0x0079DDB0 // FUNCTION: fn_08925 void CSkillAction_SOA_SOUL_GATHERING::Slot08(int level, CGameActor* source) { if (source) { static_cast(source)->LaunchEffect(454, level / 16); } } // OFFSET: 0x0079DDE0 // FUNCTION: fn_08926 void CSkillAction_SOA_SOUL_GATHERING::Slot11(int level, CGameActor* source, CGameActor* target) { if (target) { g_effectMgr->Spawn(target->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("soul_gathering"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0); } } // OFFSET: 0x0079DF50 // FUNCTION: fn_08927 void CSkillAction_SOA_TOTEM_OF_TUTELARY::Slot08(int level, CGameActor* source) { if (source) { static_cast(source)->LaunchEffect(911, level / 16); } } // OFFSET: 0x0079DF80 // FUNCTION: fn_08928 int CSkillAction_SOA_TOTEM_OF_TUTELARY::Slot14() { return 7; } // OFFSET: 0x0079DF90 // FUNCTION: fn_08929 void CSkillObjectAction_SOA_TOTEM_OF_TUTELARY::Slot00(int argument, CRenderObject* object, CGameActor* source) { if (object) { g_effectMgr->Spawn(object->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("totem_of_tutelary_bottom_start"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0); g_effectMgr->Spawn(object->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("totem_of_tutelary_bottom_loop"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0); g_effectMgr->Spawn(object->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("totem_of_tutelary_start"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0); g_effectMgr->Spawn(object->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("totem_of_tutelary_loop"), 0.0f, 0.0f, 0.0f, 0, -1, 0, 0); } } // OFFSET: 0x0079E460 // FUNCTION: fn_08930 void CSkillObjectAction_SOA_TOTEM_OF_TUTELARY::Slot01(CRenderObject* object) { if (object) { g_effectMgr->Retire(object->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("totem_of_tutelary_bottom_loop")); g_effectMgr->Spawn(0, CEZ2STREffectMgr::GetInstance()->EffectId("totem_of_tutelary_bottom_end"), object->render.position.x, object->render.position.y, object->render.position.z, 0, -1, 0, 0); g_effectMgr->Retire(object->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("totem_of_tutelary_loop")); g_effectMgr->Spawn(0, CEZ2STREffectMgr::GetInstance()->EffectId("totem_of_tutelary_end"), object->render.position.x, object->render.position.y, object->render.position.z, 0, -1, 0, 0); } }