#ifndef RAGNAROK_SOURCE_RENDER_DX9_TEXTUREDX9_H #define RAGNAROK_SOURCE_RENDER_DX9_TEXTUREDX9_H #include "Render/Textures/Texture.h" #include class D3DX9Runtime; struct RenderQueues; class RenderPrimitivePool; struct TextureDX9Context { IDirect3D9* direct3D; IDirect3DDevice9* device; UINT adapter; D3DFORMAT displayFormat; D3DCAPS9 caps; bool dynamicTextures; D3DX9Runtime* d3dx; RenderPrimitivePool* primitives; RenderQueues* queues; bool depthAlpha; float depthStart; float depthEnd; }; class CTextureDX9 : public CTexture { public: explicit CTextureDX9(TextureDX9Context& context); CTextureDX9(TextureDX9Context& context, int width, int height, int format, bool dynamic, bool renderTarget); CTextureDX9(TextureDX9Context& context, IDirect3DTexture9* texture); ~CTextureDX9() override; bool Resize(int width, int height) override; SurfaceLock Lock() override; void Unlock() override; bool GetDC(HDC* output) override; void ReleaseDC(HDC dc) override; void Upload(int x, int y, int width, int height, const std::uint32_t* pixels, int option, int sourceWidth) override; void Fill(const RECT* rectangle, std::uint32_t color) override; void Draw(int x, int y, int width, int height, std::uint32_t color) override; void Stretch(int x, int y, int width, int height) override; void Update(const RECT* rectangle) override; void UploadSprite(int x, int y, int width, int height, const SpriteRleImage* image, const std::uint32_t* palette) override; bool CopyTexture(CTexture* source, int sourceX, int sourceY, int sourceWidth, int sourceHeight, int x, int y, int width, int height) override; bool Create(int width, int height, int format) override; // INLINED IDirect3DTexture9* NativeTexture() const { return this->m_texture; } protected: /* 0124 */ TextureDX9Context* m_context; /* 0128 */ bool m_renderTargetUsage; /* 0129 */ bool m_dynamic; /* 012A */ bool m_allowDynamic; /* 012B */ bool m_renderTarget; /* 012C */ IDirect3DTexture9* m_texture; /* 0130 */ IDirect3DSurface9* m_surface; /* 0134 */ D3DSURFACE_DESC m_description; private: void Filter(); void ClearSurface(IDirect3DSurface9* surface, std::uint32_t color); bool UploadSurface(IDirect3DSurface9* surface, int x, int y, int width, int height, const std::uint32_t* pixels, bool blackTransparent, int sourceWidth); }; #if defined(_WIN32) && !defined(_WIN64) static_assert(sizeof(CTextureDX9) == 340); #endif #endif