#ifndef RAGNAROK_SOURCE_UI_ITEMS_UIMAKETARGETPROCESSWND_H #define RAGNAROK_SOURCE_UI_ITEMS_UIMAKETARGETPROCESSWND_H #include "Contents/Items/ItemInfo.h" #include "UI/Window/UIFrameWnd.h" #include struct UIButtonContext; struct WindowResponseRecorder; class UIMakeTargetProcessWnd : public UIFrameWnd { public: UIMakeTargetProcessWnd(UIWindowContext& windows, UIFrameContext& frames, UIButtonContext& controls, WindowResponseRecorder& recorder); void Paint() override; void Slot10(int x, int y, std::intptr_t value) override; void Slot15(int width, int height) override; void Slot25(int x, int y) override; int SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) override; std::vector BuildReplayRecords(); ITEM_INFO GetItemAt(int x, int y); /* 00B4 */ int makeType; /* 00B8 */ ITEM_INFO materials[3]; protected: UIButtonContext* m_controls; WindowResponseRecorder* m_recorder; }; #endif