#ifndef RAGNAROK_SOURCE_UI_ITEMS_UIWEAPONREFINEWND_H #define RAGNAROK_SOURCE_UI_ITEMS_UIWEAPONREFINEWND_H #include "UI/Window/UIFrameWnd.h" #include struct UIButtonContext; struct WindowResponseRecorder; struct UIListBoxContext; class UIListBox; class UIWeaponRefineWnd : public UIFrameWnd { public: UIWeaponRefineWnd(UIWindowContext& windows, UIFrameContext& frames, UIButtonContext& controls, UIListBoxContext& listContext, WindowResponseRecorder& recorder); std::vector BuildReplayRecords(); void Slot15(int width, int height) override; void Paint() override; int SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) override; /* 00B4 */ UIListBox* m_list; protected: UIButtonContext* m_controls; UIListBoxContext* m_listContext; public: /* 00B8 */ std::vector itemIds; /* 00C4 */ std::vector indices; protected: WindowResponseRecorder* m_recorder; }; #endif