#ifndef RAGNAROK_SOURCE_UI_WINDOW_UIBALLOONOPENBTN_H #define RAGNAROK_SOURCE_UI_WINDOW_UIBALLOONOPENBTN_H #include "UI/Window/UIFrameWnd.h" #include class UIBitmapButton; class UITransBalloonText; struct UIButtonContext; class UIBalloonOpenBtn : public UIFrameWnd { public: UIBalloonOpenBtn(UIWindowContext& windows, UIFrameContext& frames, UIButtonContext& controls); void Paint() override; void Slot15(int width, int height) override; void Slot19() override; int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override; protected: /* 00B4 */ std::uint32_t unknown_00B4; /* 00B8 */ std::int64_t m_openTime; /* 00C0 */ std::int64_t m_openDelay; /* 00C8 */ int m_balloonId; /* 00CC */ UITransBalloonText* m_balloon; /* 00D0 */ UIBitmapButton* m_button; UIButtonContext* m_controls; }; #endif