#ifndef RAGNAROK_SOURCE_UI_WINDOW_UICOLLECTIONSYSTEMWND_H #define RAGNAROK_SOURCE_UI_WINDOW_UICOLLECTIONSYSTEMWND_H #include "UI/Window/UIFrameWnd.h" #include class CActRes; class CSprRes; class CUICollectionSystemWnd : public UIFrameWnd { public: CUICollectionSystemWnd(UIWindowContext& windows, UIFrameContext& frames); void Slot15(int width, int height) override; void Paint() override; void Slot19() override; void Slot25(int x, int y) override; int SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) override; private: /* 00B4 */ int m_frameDelay; /* 00B8 */ int unknown_00B8; /* 00BC */ int unknown_00BC; /* 00C0 */ int m_frame; /* 00C4 */ int m_lastFrame; /* 00C8 */ bool m_paused; /* 00C9 */ unsigned char unknown_00C9[3]; /* 00CC */ std::uint32_t m_lastTick; /* 00D0 */ CActRes* m_action; /* 00D4 */ CSprRes* m_sprite; }; #endif