#ifndef RAGNAROK_SOURCE_UI_WINDOW_UIMONSTERDISPLAYWND_H #define RAGNAROK_SOURCE_UI_WINDOW_UIMONSTERDISPLAYWND_H #include "UI/Window/UIFrameWnd.h" #include struct UIButtonContext; class UIMonsterDisplayWnd : public UIFrameWnd { public: UIMonsterDisplayWnd(UIWindowContext& windows, UIFrameContext& frames, UIButtonContext& controls); /* 00B4 */ std::string m_name; /* 00CC */ std::string unknown_00CC; /* 00E4 */ unsigned char unknown_00E4; void Slot15(int width, int height) override; void Paint() override; int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override; protected: UIButtonContext* m_controls; }; #endif