#ifndef RAGNAROK_SOURCE_UI_WINDOW_UIPETEVOLUTIONWND_H #define RAGNAROK_SOURCE_UI_WINDOW_UIPETEVOLUTIONWND_H #include "UI/Window/UIFrameWnd.h" #include #include class UITextButton; struct UIButtonContext; class UIPetEvolutionWnd : public UIFrameWnd { public: UIPetEvolutionWnd(UIWindowContext& windows, UIFrameContext& frames); ~UIPetEvolutionWnd() override; void Slot15(int width, int height) override; void Paint() override; int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override; void RebuildButtons(); /* 00B4 */ std::vector m_materialButtons; /* 00C0 */ int m_petEggId; /* 00C4 */ int m_evolvedEggId; /* 00C8 */ std::vector> m_materials; protected: UIButtonContext* m_controls; }; #endif