#ifndef RAGNAROK_SOURCE_UI_WINDOW_UIRPIMAGEWND2_H #define RAGNAROK_SOURCE_UI_WINDOW_UIRPIMAGEWND2_H #include "UI/Window/UIFrameWnd.h" #include class UIRPImageWnd2 : public UIFrameWnd { public: UIRPImageWnd2(UIWindowContext& windows, UIFrameContext& frames); void Paint() override; void SetImage(std::string imageName, int imageCount); protected: /* 00B4 */ std::string m_imageName; /* 00CC */ int m_imageCount; /* 00D0 */ unsigned char m_drawImage; }; #endif