#include "Client/Session.h" #include "Client/Mode/ModeDragState.h" #include "Client/Mode/CGameMode.h" #include "Client/Mode/ModeMgr.h" #include "Client/Replay.h" #include "Resource/ResourceMgr.h" #include "UI/Shortcuts/UIShortCutWnd.h" #include "UI/Window/UIWindowMgr.h" #include "UI/Window/UIFrameWnd.h" // OFFSET: 0x009310E0 // FUNCTION: fn_12699 void UIShortCutWnd::Slot25(int x, int y) { ShortcutGrid& grid = this->m_grid; const NormalItemSlot* const* slots = this->m_slots; const NormalItemSlot* const* itemSlots = this->m_itemSlots; const int columnOffset = x - 15; if (columnOffset >= 261 || x < 15 || y < 4) { this->UIFrameWnd::Slot25(x, y); return; } if (g_replayAnimationScaling) { return; } const int column = grid.HitTest(x, y, g_session.ItemSlotActive(), g_session.m_hotkeyPage); if (column == -1) { return; } grid.hovered = column; const int index = 9 * g_session.m_hotkeyPage + column; if (9 * grid.rows > index) { const NormalItemSlot& slot = *slots[index]; if (slot.itemId == 0) { return; } if (slot.unknown_0000 != 0) { CSkillInfo skill = g_session.LookupSkill(slot.itemId); if (skill.MatchesShortcut(&slot) && g_modeMgr.GetGameMode()) { static_cast(g_modeMgr.GetGameMode())->drag.BeginSkill(g_windowMgr, ResourceMgr::Instance(), 7, skill.id, skill.name, slot.unknown_0005, index); } } else { ITEM_INFO item = LookupClientItem(g_session.m_inventoryItems, static_cast(slot.itemId), 1); if (item.unknown_0000[1] != 0 && g_modeMgr.GetGameMode()) { static_cast(g_modeMgr.GetGameMode())->drag.BeginItem(g_windowMgr, 7, item, item.quantity, -1); } } } else if (g_session.ItemSlotActive()) { const NormalItemSlot& slot = *itemSlots[column]; if (slot.itemId == 0) { return; } ITEM_INFO item = LookupClientItem(g_session.m_inventoryItems, static_cast(slot.itemId), 1); if (item.unknown_0000[1] != 0 && g_modeMgr.GetGameMode()) { static_cast(g_modeMgr.GetGameMode())->drag.BeginItem(g_windowMgr, 7, item, item.quantity, -1); } } }