#include "Contents/Effects/EffectPrimitiveState.h" #include "Contents/Actors/RenderObjectState.h" #include "Utility/Math/ScalarConversion.h" #include // OFFSET: 0x00BAE670 // FUNCTION: fn_19768 void EffectPrimitiveState::InitializeRecords(const RenderObjectState& render) { for (int index = 0; index < this->unknown_01F4; ++index) { EffectPrimitiveRecord& record = this->records[index]; record.position = {render.position[0], render.position[1], render.position[2]}; std::memcpy(record.corners, this->corners, sizeof(record.corners)); record.unknown_003C = this->unknown_0348; record.scale = this->scale; record.angle = this->unknown_030C; std::memcpy(record.matrix, this->matrix1, sizeof(record.matrix)); record.alpha = this->unknown_0324; record.red = this->red; record.green = this->green; record.blue = this->blue; const int alpha = TruncateToInt(this->unknown_0324); record.color = static_cast(this->blue) + ((static_cast(this->green) + ((static_cast(this->red) + (static_cast(alpha) << 8)) << 8)) << 8); } }