#include "Contents/Configuration/ServiceConfiguration.h" #include "Render/ActionSpriteDrawing.h" #include "Render/Renderer.h" #include "Render/TextureQuad.h" #include "Render/Textures/SpriteAtlas.h" #include "Resource/ResourceMgr.h" #include "Resource/Sprites/ActionResource.h" #include "Resource/Sprites/SpriteResource.h" #include "Utility/Math/AffineMatrix.h" // OFFSET: 0x00AD5A70 // FUNCTION: fn_17825 void DrawActionSprite( CRenderSystemBase& system, int x, int y, const CActRes* action, const CSprRes* sprite, int animation, int frame, float scale, float angle, std::uint32_t color, std::uint16_t flags ) { if (!action || !sprite) { return; } SpriteAtlasRecord record{}; const ActionFrame& current = action->Frame(animation, frame); for (int index = 0; index < current.cellCount; ++index) { RenderPrimitive* primitive = g_renderer->primitives.Acquire(); const SpriteFrameCell& cell = current.Cell(index); if (cell.image == -1) { continue; } const float scaleX = cell.scaleX; const SpriteRleImage* image = sprite->images[cell.imageType][cell.image]; const float left = static_cast(cell.x) * scale; const float scaledLeft = left * scaleX; const float right = static_cast(image->width * (image->unknown_0004 + 1) - 1 + cell.x) * scale; const float top = static_cast(cell.y) * scale * cell.scaleY; const float scaledRight = right * scaleX; const float bottom = static_cast(image->height * (image->unknown_0006 + 1) - 1 + cell.y) * scale * cell.scaleY; CTexture* texture; if (cell.imageType == 0) { texture = g_renderer->atlas.Find(image, sprite->palette, record); if (!texture) { texture = g_renderer->atlas.Insert(system, image, sprite->palette, record, g_serviceType, g_resourceReuseDelay); } } else { texture = static_cast(const_cast(image->unknown_0008)); } primitive->texture = texture; float x0; float y0; float x1; float y1; float x2; float y2; float x3; float y3; if (angle == 0.0f) { float first = scaledLeft; float second = right; if (cell.mirrored & 1) { first = scaledRight; second = left; } const float originX = static_cast(x); const float originY = static_cast(y); x0 = first + originX; y0 = originY + top; x1 = scaleX * second + originX; y1 = originY + top; x2 = first + originX; y2 = originY + bottom; x3 = scaleX * second + originX; y3 = originY + bottom; } else { const int degrees = static_cast(angle); const float cosine = ClientCosine(degrees); const float sine = ClientSine(degrees); const float originX = static_cast(x); const float originY = static_cast(y); x0 = cosine * scaledLeft - sine * top + originX; y0 = sine * scaledLeft + cosine * top + originY; x1 = cosine * scaledRight - sine * top + originX; y1 = sine * scaledRight + cosine * top + originY; x2 = cosine * scaledRight - sine * bottom + originX; y2 = cosine * bottom + sine * scaledRight + originY; x3 = cosine * scaledLeft - sine * bottom + originX; y3 = cosine * bottom + sine * scaledLeft + originY; } RenderVertex* vertices = primitive->quad; vertices[0].x = x0 + 0.5f; vertices[0].y = y0 + 0.5f; vertices[1].x = x1 + 0.5f; vertices[1].y = y1 + 0.5f; vertices[2].x = x2 + 0.5f; vertices[2].y = y2 + 0.5f; vertices[3].x = x3 + 0.5f; vertices[3].y = y3 + 0.5f; vertices[0].z = 0.000001f; vertices[0].rhw = 0.999999f; vertices[0].u = record.u0; vertices[0].v = record.v0; vertices[0].diffuse = color; vertices[1].z = 0.000001f; vertices[1].rhw = 0.999999f; vertices[1].u = record.u1; vertices[1].v = record.v0; vertices[1].diffuse = color; vertices[2].z = 0.000001f; vertices[2].rhw = 0.999999f; vertices[2].u = record.u0; vertices[2].v = record.v1; vertices[2].diffuse = color; vertices[3].z = 0.000001f; vertices[3].rhw = 0.999999f; vertices[3].u = record.u1; vertices[3].v = record.v1; vertices[3].diffuse = color; g_renderer->queues.Submit(primitive, flags, g_renderer->fog.supported != 0, g_depthStart, g_depthEnd); } }