#include "Contents/Effects/RichManKim.h" #include "Contents/Effects/EffectMemoryMgr.h" #include "Contents/Effects/Particle.h" #include "Utility/Math/AffineMatrix.h" #include #include // OFFSET: 0x0070B160 // FUNCTION: fn_07114 void CRichManKim::Close() { for (auto it = this->particles.begin(); it != this->particles.end(); ++it) { FreeParticle(*it); } this->particles.clear(); } // OFFSET: 0x0070B1A0 // FUNCTION: fn_07115 void CRichManKim::Slot01() { CParticle* particle = CreateParticle(reinterpret_cast(this->position), 5); if (!particle) { return; } particle->SetTexture("effect\\pocket.bmp"); particle->unknown_0004 = this->id; particle->unknown_000C = 0; particle->unknown_0010 = 0; particle->unknown_0008 = 1; particle->alpha = 200; particle->unknown_00C4 = 0; particle->unknown_004C = 0; particle->scale = 1.0f; *reinterpret_cast(particle->unknown_0058) = 0.0f; particle->unknown_0054 = -5.0f - static_cast(rand() % 5); particle->SetColor(200, 200, 200); InitParticleQuad(particle->vertices); this->angleIndex = rand() % 359; this->particles.push_back(particle); } // OFFSET: 0x0070B370 // FUNCTION: fn_07116 bool CRichManKim::Slot06() { return this->ActorExists(); } // OFFSET: 0x0070B380 // OFFSET: 0x0070B780 // FUNCTION: fn_07118 void CRichManKim::Slot04() { for (auto it = this->particles.begin(); it != this->particles.end(); ++it) { if (*it) { (*it)->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true); } } }