#include "Client/Mode/ModeMessage.h" #include "UI/Window/UISelCharForUServerWnd.h" #include "UI/Window/UIEnums.h" #include "Client/Mode/CLoginMode.h" #include "Client/Mode/CMode.h" #include "Client/Session.h" #include "Contents/Actors/Pc.h" #include "Contents/SpriteRidingOffset.h" #include "Client/Session.h" #include "Network/Connection/Connection.h" #include "Network/Packets/PacketLengths.h" #include "UI/Buttons/UIBitmapButton.h" #include "UI/Buttons/UICheckBox.h" #include "UI/Window/UIWindowMgr.h" #include "Client/Mode/ModeMgr.h" #include "Render/Renderer.h" #include "UI/Text/UICharInfoBalloonText.h" #include "Resource/MSGSTRINGID.h" #include #include #include #include #include extern const char* LookupMessage(int id); #pragma pack(push, 1) struct PACKET_CZ_SELECT_CHARACTERS { /* 0000 */ std::int16_t id; /* 0002 */ int accountId; /* 0006 */ int count; /* 000A */ int characterIds[9]; }; #pragma pack(pop) // OFFSET: 0x009120E0 // FUNCTION: fn_12526 UISelCharForUServerWnd::UISelCharForUServerWnd() : UIFrameWnd(0), m_columns(6) { if (g_session.characterCount > 12) { this->m_columns = 9; } this->characterInfoBalloon = 0; this->m_checkedCount = 0; this->geometry.animationFrame = 0; this->confirmButton = 0; for (int index = 0; index < g_session.characterCount; ++index) { this->m_slotEnabled[index] = 1; } this->m_startTime = timeGetTime(); } // OFFSET: 0x00928A60 // FUNCTION: fn_12652 void UISelCharForUServerWnd::OnCreate(int, int) { { std::string path = "유저인터페이스\\"; this->confirmButton = new UIBitmapButton(); this->confirmButton->SetBitmap((path + "btn_ok" + ".bmp").c_str(), 0, 0); this->confirmButton->SetBitmap((path + "btn_ok_a" + ".bmp").c_str(), 1, 0); this->confirmButton->SetBitmap((path + "btn_ok_b" + ".bmp").c_str(), 2, 0); this->confirmButton->SetSize(this->confirmButton->BitmapWidth(), this->confirmButton->BitmapHeight()); this->confirmButton->Move(this->geometry.width - 46, this->geometry.height - 24); this->confirmButton->SetId(184); this->AddChild(this->confirmButton); } this->m_message0 = 184; for (int index = 0; index < g_session.characterCount; ++index) { this->m_checkBoxes[index] = new UICheckBox(); this->m_checkBoxes[index]->SetSize(10, 10); static_cast(this->m_checkBoxes[index])->SetImages("유저인터페이스\\checkbox_1.bmp", "유저인터페이스\\checkbox_0.bmp", ""); this->m_checkBoxes[index]->Move(-100, -100); this->AddChild(this->m_checkBoxes[index]); } for (int index = 0; index < g_session.characterCount; ++index) { CharacterInfo* info = reinterpret_cast(g_modeMgr.gameMode->SendMsg(MM_QUERYCHARICTORINFO, index, 0, 0, 0)); if (!info) { continue; } this->m_checkBoxes[index]->Move(index % this->m_columns * 81 + 63, index / this->m_columns * 149 + 77); const int slotIndex = info->slot; CharSlotInfo& slot = this->m_slots[slotIndex]; slot.job = info->job; slot.robe = info->robe; this->m_slotEnabled[slotIndex] = 0; slot.x = slotIndex % this->m_columns * 81 + 68; slot.y = slotIndex / this->m_columns * 149 + 191; slot.actionBase = 0; slot.action = 0; slot.frame = 0; slot.actionNames[0] = static_cast(GetBodyActionResourceName(info->job, g_session.SyncUnknown0E98(), info->bodyCostume, 0)); slot.spriteNames[0] = static_cast(g_session.GetBodySprName(info->job, g_session.SyncUnknown0E98(), info->bodyCostume, 0)); int head = info->head; slot.actionNames[1] = static_cast(g_session.GetHeadActName(info->job, g_session.SyncUnknown0E98(), &head)); slot.spriteNames[1] = static_cast(g_session.GetHeadSprName(info->job, g_session.SyncUnknown0E98(), &head)); slot.actionNames[2] = static_cast(g_session.GetAccessoryActName(info->job, g_session.SyncUnknown0E98(), head, info->accessory3)); slot.spriteNames[2] = static_cast(g_session.GetAccessorySprName(info->job, g_session.SyncUnknown0E98(), head, info->accessory3)); info->head = static_cast(head); slot.actionNames[3] = static_cast(g_session.GetAccessoryActName(info->job, g_session.SyncUnknown0E98(), head, info->accessory2)); slot.spriteNames[3] = static_cast(g_session.GetAccessorySprName(info->job, g_session.SyncUnknown0E98(), head, info->accessory2)); this->accessory2[slotIndex] = info->accessory2; slot.actionNames[4] = static_cast(g_session.GetAccessoryActName(info->job, g_session.SyncUnknown0E98(), head, info->accessory)); slot.spriteNames[4] = static_cast(g_session.GetAccessorySprName(info->job, g_session.SyncUnknown0E98(), head, info->accessory)); int bodyPalette = info->bodyStyle; if (info->bodyCostume < 1) { bodyPalette = g_session.GetBodyStyle(info->job, bodyPalette, info->bodyCostume); } slot.bodyPalette = bodyPalette; if (bodyPalette != 0) { slot.bodyPaletteName = static_cast( g_session.GetBodyPalName(info->job, g_session.SyncUnknown0E98(), bodyPalette, info->bodyCostume, 0, 0)); } slot.headPalette = info->headPalette; if (slot.headPalette != 0) { slot.headPaletteName = static_cast(g_session.GetHeadPalName(head, info->job, g_session.SyncUnknown0E98(), slot.headPalette)); } slot.imfName = GetBodyImfName(info->job, g_session.SyncUnknown0E98(), info->head, info->bodyCostume); } } // OFFSET: 0x0093A7F0 // FUNCTION: fn_12758 int UISelCharForUServerWnd::SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) { if (message != UM_COMMAND) { return UIFrameWnd::SendMsg(sender, message, argument1, argument2, argument3, argument4); } switch (argument1) { case ID_OK: { if (g_windowMgr.Confirm(LookupMessage(MSI_CONFIRM_SELECT_CHARACTERS), 2, false, false, 0, "Message", 280, 120, 0) != 0xBB) { return 0; } int characterIds[9] = {}; int count = 0; for (int index = 0; index < g_session.characterCount; ++index) { if (this->m_checkBoxes[index]->geometry.state != 0) { CMode* mode = g_modeMgr.gameMode; const int* character = reinterpret_cast(mode->SendMsg(MM_QUERYCHARICTORINFO, index, 0, 0, 0)); if (character) { characterIds[count++] = *character; } } } if (count != 0) { PACKET_CZ_SELECT_CHARACTERS packet; packet.id = 0x28C; packet.accountId = g_session.m_aid; packet.count = count; for (int index = 0; index < 9; ++index) { packet.characterIds[index] = characterIds[index]; } GetRagConnection().Send(reinterpret_cast(GetRagConnection()).FixedLength(packet.id), &packet); g_windowMgr.Schedule(this); return 0; } g_windowMgr.Confirm(LookupMessage(MSI_NO_SELECT_CHARACTERS), 0, true, true, 0, "Message", 280, 120, 0); break; } case ID_CHECK: this->m_checkedCount += sender->geometry.state != 0 ? 1 : -1; if (this->m_checkedCount > 9) { g_windowMgr.Confirm(LookupMessage(MSI_ERROR_SELECT_CHARACTERS), 0, true, true, 0, "Message", 280, 120, 0); static_cast(sender)->SetChecked(0); } break; } return 0; } // OFFSET: 0x00932B40 // FUNCTION: fn_12714 void UISelCharForUServerWnd::OnMouseMove(int x, int y) { this->UpdateCharInfoBalloon(x, y, static_cast(-1)); UIFrameWnd::OnMouseMove(x, y); } // OFFSET: 0x0093F1F0 // FUNCTION: fn_12777 void UISelCharForUServerWnd::UpdateCharInfoBalloon(int x, int y, std::uint32_t color) { const unsigned char red = (color >> 16) & 0xFF; if (!this->characterInfoBalloon) { this->characterInfoBalloon = new UICharInfoBalloonText(); this->characterInfoBalloon->SetSize(140, 200); g_windowMgr.AddRendered(this->characterInfoBalloon); } this->characterInfoBalloon->Move(-400, -400); this->characterInfoLines.clear(); if (x > 26 && x < this->geometry.width - 26 && static_cast(y - 95) < 270 && (y > 249 || y < 211)) { const int index = (y - 95) / 135 * this->m_columns + (x - 27) / 81; CharacterInfo* info = reinterpret_cast(g_modeMgr.gameMode->SendMsg(MM_QUERYCHARICTORINFO, index, 0, 0, 0)); if (info) { char name[25]; std::memcpy(name, info->name, sizeof(info->name)); name[24] = '\0'; int width = this->TextWidth(name, 0, 0, 12, 0, 0) + 60; char text[100]; this->characterInfoLines.push_back("Name"); this->characterInfoLines.push_back(name); this->characterInfoLines.push_back("Job"); this->characterInfoLines.push_back(g_session.GetJobName(info->job, -1)); this->characterInfoLines.push_back("Lv. "); this->characterInfoLines.push_back(_itoa(info->level, text, 10)); this->characterInfoLines.push_back("EXP"); this->characterInfoLines.push_back(_itoa(static_cast(info->exp), text, 10)); this->characterInfoLines.push_back("HP"); this->characterInfoLines.push_back(_i64toa(info->hp, text, 10)); this->characterInfoLines.push_back("SP"); this->characterInfoLines.push_back(_i64toa(info->sp, text, 10)); this->characterInfoLines.push_back("STR"); this->characterInfoLines.push_back(_itoa(info->stats[0], text, 10)); this->characterInfoLines.push_back("AGI"); this->characterInfoLines.push_back(_itoa(info->stats[1], text, 10)); this->characterInfoLines.push_back("VIT"); this->characterInfoLines.push_back(_itoa(info->stats[2], text, 10)); this->characterInfoLines.push_back("INT"); this->characterInfoLines.push_back(_itoa(info->stats[3], text, 10)); this->characterInfoLines.push_back("DEX"); this->characterInfoLines.push_back(_itoa(info->stats[4], text, 10)); this->characterInfoLines.push_back("LUK"); this->characterInfoLines.push_back(_itoa(info->stats[5], text, 10)); if (width < 140) { width = 140; } this->characterInfoBalloon->Resize(width, 200); this->characterInfoBalloon->m_outlineColor = 0; this->characterInfoBalloon->m_textColor = ((color & 0xFF) << 16) | (color & 0xFF00) | red; this->characterInfoBalloon->SetBackground(0x88000000); this->characterInfoBalloon->m_lines = this->characterInfoLines; int screenX = x + 20; int screenY = y; this->ToScreen(screenX, screenY); if (screenX < -3) { screenX = -3; } const int maxX = g_renderer->viewport.width - this->characterInfoBalloon->geometry.width + 3; if (screenX > maxX) { screenX = maxX; } if (screenY < -3) { screenY = -3; } const int maxY = g_renderer->viewport.height - this->characterInfoBalloon->geometry.height + 3; if (screenY > maxY) { screenY = maxY; } this->characterInfoBalloon->Move(screenX, screenY); return; } } g_windowMgr.Schedule(this->characterInfoBalloon); this->characterInfoBalloon = nullptr; }