#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_CORE_EFFECTMAKER_H #define RAGNAROK_SOURCE_CONTENTS_EFFECTS_CORE_EFFECTMAKER_H #include "Contents/Effects/Core/EffectActor.h" #include struct CEffectMaker : EffectActor { CEffectMaker(); bool OnProcess() override; void SendMsg(CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int j, int k, int l, int m) override; void Render(int argument) override; void Reset(); /* 0158 */ unsigned elapsedFrames; /* 015C */ unsigned spawnInterval; /* 0160 */ int effectId; /* 0164 */ float parameter1; /* 0168 */ float parameter2; /* 016C */ float parameter3; /* 0170 */ float parameter4; }; #if defined(_WIN32) && !defined(_WIN64) static_assert(offsetof(CEffectMaker, elapsedFrames) == 0x158); static_assert(offsetof(CEffectMaker, parameter4) == 0x170); #endif #endif