#include "Contents/Effects/Level99Orb2Effect.h" #include "Contents/Effects/Particle.h" // OFFSET: 0x00B6C920 // FUNCTION: fn_19102 void CLevel99Orb2Effect::Slot04() { for (std::vector::iterator it = this->particles.begin(); it != this->particles.end(); ++it) { CParticle* particle = *it; if (particle) { for (int pass = 0; pass < 2; ++pass) { particle->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true); } } } }