#include "Render/DeviceContext/DCBitmap.h" // OFFSET: 0x00545790 // FUNCTION: fn_01832 CDCBitmap::CDCBitmap(int width, int height) : m_bitmap(width, height) { } // OFFSET: 0x00545B20 CDCBitmap::~CDCBitmap() = default; // OFFSET: 0x00569E90 // FUNCTION: fn_02273 CDCBitmap* CreateBitmapDC(int width, int height, bool fill) { CDCBitmap* bitmap = new CDCBitmap(width, height); if (fill) { bitmap->Fill(nullptr, 0xFFFF00FFu); } return bitmap; } void CDCBitmap::UploadTexture(CRenderSystemBase& system, CTexture*& texture) { this->m_bitmap.UploadTexture(system, texture); } // OFFSET: 0x00547D40 void CDCBitmap::Grow(std::uint32_t width, std::uint32_t height) { if (width > this->m_bitmap.width || height > this->m_bitmap.height) { this->m_cache.Clear(); this->m_bitmap.Grow(width, height); } } // OFFSET: 0x00547D10 bool CDCBitmap::GetDC(HDC* output) { return this->m_bitmap.GetDC(output); } // OFFSET: 0x00547D30 void CDCBitmap::ReleaseDC(HDC dc) { this->m_bitmap.ReleaseDC(dc); } // OFFSET: 0x00548230 void CDCBitmap::Copy(int x, int y, int width, int height, const std::uint32_t* source, bool transparent) { this->m_bitmap.Copy(x, y, width, height, source, transparent); } // OFFSET: 0x00547D80 void CDCBitmap::ScaleCopy(int x, int y, int sourceWidth, int sourceHeight, int width, int height, const std::uint32_t* source, int option) { this->m_bitmap.ScaleCopy(x, y, sourceWidth, sourceHeight, width, height, source, option); } // OFFSET: 0x00548780 void CDCBitmap::CopyRegion( int x, int y, int sourceLeft, int sourceTop, int sourceRight, int sourceBottom, const std::uint32_t* source, int sourceWidth, int sourceHeight, bool transparent, bool alpha ) { this->m_bitmap.CopyRegion(x, y, sourceLeft, sourceTop, sourceRight, sourceBottom, source, sourceWidth, sourceHeight, transparent, alpha); } // OFFSET: 0x00547790 void CDCBitmap::CopyFrom(int x, int y, int sourceX, int sourceY, int width, int height, const CDCBitmap& source) { this->m_bitmap.CopyFrom(x, y, sourceX, sourceY, width, height, source.m_bitmap); } // OFFSET: 0x00547840 void CDCBitmap::BlendFrom(std::uint32_t x, std::uint32_t y, int width, int height, const CDCBitmap& source) { this->m_bitmap.BlendFrom(x, y, width, height, source.m_bitmap, source.m_cache.m_alpha); } // OFFSET: 0x00545E20 void CDCBitmap::DrawRleSprite( int x, int y, std::span cells, const SpriteRleImage* const* const* images, const std::uint32_t* palette, int cellCount ) { this->m_bitmap.DrawRleSprite(x, y, cells, images, palette, cellCount); } // OFFSET: 0x005460B0 void CDCBitmap::DrawSurface( int x, int y, CSurface* source, int sourceX, int sourceY, int sourceWidth, int sourceHeight, bool mirrored, int scaleX, int scaleY, int filter, int format ) { this->m_bitmap.DrawSurface(x, y, source, sourceX, sourceY, sourceWidth, sourceHeight, mirrored, scaleX, scaleY, filter, format); } // OFFSET: 0x00547460 void CDCBitmap::Fill(const RECT* rectangle, std::uint32_t color) { this->m_bitmap.Fill(rectangle, color); } // OFFSET: 0x00547B80 void CDCBitmap::Draw(CRenderSystemBase& system, int x, int y, int width, int height, std::uint32_t color) { this->m_cache.Draw(this->m_bitmap, system, x, y, width, height, color); } // OFFSET: 0x00545C40 void CDCBitmap::DrawScaledSprite( int x, int y, int width, int height, std::span cells, const SpriteRleImage* const* const* images, int cellCount, int offsetX, int offsetY, float scale, const std::uint32_t* palette, SpriteAtlas& atlas, CRenderSystemBase& system, int serviceType, std::uint32_t reuseDelay ) { this->m_bitmap.DrawScaledSprite(x, y, width, height, cells, images, cellCount, offsetX, offsetY, scale, palette, atlas, system, serviceType, reuseDelay); } // OFFSET: 0x005469E0 void CDCBitmap::DrawScaledSurface( int x, int y, int width, int height, CSurface* source, int sourceWidth, int sourceHeight, float scaleX, float scaleY, std::uint32_t color, bool mirrored, int offsetX, int offsetY, int sourceX, int sourceY, int format ) { this->m_bitmap.DrawScaledSurface( x, y, width, height, source, sourceWidth, sourceHeight, scaleX, scaleY, color, mirrored, offsetX, offsetY, sourceX, sourceY, format ); } // OFFSET: 0x005489F0 void CDCBitmap::Brighten(int x, int y, int width, int height, int amount) { this->m_bitmap.Brighten(x, y, width, height, amount); } // OFFSET: 0x00548650 void CDCBitmap::Dim(int x, int y, int width, int height, int percent) { this->m_bitmap.Dim(x, y, width, height, percent); }