#include "UI/Clan/UIClanWnd.h" #include "Contents/ClanInfo.h" #include "Contents/MessageTable.h" #include "Contents/UserData/NormalItemSlots.h" #include "Resource/Bitmap/BitmapResource.h" #include "Resource/ResourceMgr.h" #include "Resource/SkinPalette.h" #include "Resource/TextureNames.h" #include "UI/Buttons/UIButton.h" #include "UI/Text/UIStaticText.h" #include #include #include // OFFSET: 0x0084CEF0 // FUNCTION: fn_10628 int UIClanInfoManageWnd::Slot53() { return 0; } // OFFSET: 0x0084CFD0 // FUNCTION: fn_10629 void UIClanInfoManageWnd::Slot15(int width, int height) { if (!this->m_title) { const char* title = LookupMessage(2355); this->m_title = new UIStaticText(*this->m_context, *this->m_controls); this->m_title->SetSize(62, 15); this->m_title->SetTextFitted(title); this->m_title->Move(3, 22); this->AddChild(this->m_title); this->AddCloseButton(*this->m_controls, "Ctrl+G", 0); } this->unknown_00BC = -1; this->unknown_00C0 = -1; if (g_clanInfo->m_hasClan) { g_clanInfo->unknown_0034 = 1; } this->LoadEmblem(); } // OFFSET: 0x0084D8F0 // OFFSET: 0x0084DA30 // FUNCTION: fn_10632 void UIClanInfoManageWnd::Slot25(int x, int y) { UIFrameWnd::Slot25(x, y); } // OFFSET: 0x0084DAE0 // FUNCTION: fn_10634 int UIClanWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a1, std::intptr_t a2, std::intptr_t a3, std::intptr_t a4) { if (message == 34) { this->m_saved = reinterpret_cast(a1); if (!this->m_saved->IsValid()) { this->m_saved->Reset(); } this->Move(this->m_saved->x, this->m_saved->y); return 0; } if (message == 60) { this->InvalidateChildren(); return 0; } return UIFrameWnd::SendMsg(sender, message, a1, a2, a3, a4); } // OFFSET: 0x0084DB50 // FUNCTION: fn_10635 void UIClanInfoManageWnd::LoadEmblem() { if (g_clanInfo->m_hasClan == true) { char path[256]; std::memset(path, 0, sizeof(path)); std::sprintf(path, "유저인터페이스\\clan_system\\clan_emblem%02d.bmp", g_clanInfo->m_clanId); this->m_emblem = static_cast(ResourceMgr::Instance().Load(Resolve(path))); if (!this->m_emblem) { this->m_emblem = static_cast(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\clan_system\\clan_emblem01.bmp"))); } } } // OFFSET: 0x0084DC00 // FUNCTION: fn_10636 void UIClanWnd::Slot11() { if (this->m_saved) { this->m_saved->x = this->geometry.x; this->m_saved->y = this->geometry.y; this->m_saved->width = this->geometry.width; this->m_saved->height = this->geometry.height; } }