#include "UI/Window/UINewMakeCharWnd.h" // OFFSET: 0x007DB320 // FUNCTION: fn_09617 void UIHairBitmap::Slot25(int x, int y) { if (this->parent) { this->parent->Slot25(x, y); } } // OFFSET: 0x007DB300 // FUNCTION: fn_09616 void UIHairBitmap::Slot26(int x, int y) { if (this->parent) { this->parent->Slot26(x, y); } } // OFFSET: 0x007DB380 // FUNCTION: fn_09620 void UIHairBitmap::Slot27(int x, int y) { if (this->parent) { this->parent->Slot27(x, y); } } // OFFSET: 0x007DB360 // FUNCTION: fn_09619 void UIHairBitmap::Slot28(int x, int y) { if (this->parent) { this->parent->Slot28(x, y); } } // OFFSET: 0x007DB3A0 // FUNCTION: fn_09621 void UIHairBitmap::Slot29(int x, int y) { if (this->parent) { this->parent->Slot29(x, y); } } // OFFSET: 0x007DB3C0 // FUNCTION: fn_09622 void UIHairBitmap::ResetCursor(int x, int y) { if (this->parent) { this->parent->ResetCursor(x, y); } } // OFFSET: 0x007DB340 // FUNCTION: fn_09618 void UIHairBitmap::Slot31(int x, int y) { if (this->parent) { this->parent->Slot31(x, y); } }