rodecomp/Source/Client/Mode/GameModeMiniMap.cpp
ragnarok-clanker 85b23e2e7a Decompile 5 functions in Source/Client/Mode/GameModeMiniMap.cpp, Source/Client/Mode/CGameMode.h
Batch #5010 by Yommy: 0 byte-identical, 5 confirmed by peer review.

- fn_21251 CGameMode::FindWalkableCellToward: logic confirmed by peer review
- fn_21252 CGameMode::RemoveMiniMapPing: logic confirmed by peer review
- fn_21253 CGameMode::DrawMiniMapMembers: logic confirmed by peer review
- fn_21256 CGameMode::DrawMiniMapTriangle: logic confirmed by peer review
- fn_21262 CGameMode::DrawMiniMapMarker: logic confirmed by peer review

Peer-reviewed-by: alisonrag, youko
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 09:02:39 +00:00

314 lines
11 KiB
C++

#include "Client/Mode/CGameMode.h"
#include "Contents/Actors/Pc.h"
#include "Contents/Ground/TerrainHeight.h"
#include "Contents/World/World.h"
#include "Render/Primitives/RenderPrimitivePool.h"
#include "Render/Primitives/RenderQueues.h"
#include "Render/Renderer.h"
#include "Render/TextureQuad.h"
#include "Render/Textures/TextureCache.h"
#include "Resource/World/TerrainResource.h"
#include "UI/Window/UIWindow.h"
#include "UI/Window/UIWindowMgr.h"
#include "Utility/Math/AffineMatrix.h"
#include "Utility/Text/FormatString.h"
#include <windows.h>
// GLOBAL: gl_24934
int g_searchStoreX;
// GLOBAL: gl_24935
int g_searchStoreY;
// OFFSET: 0x00CCFCE0
// FUNCTION: fn_21246
void MiniMapNoOp() {
}
// OFFSET: 0x00CCFFA0
// FUNCTION: fn_21250
void CGameMode::StepTowardWalkableCell(const int& targetX, const int& targetY, int& x, int& y) {
const int startX = x;
const int startY = y;
if (targetX > startX) {
x = startX + 1;
} else if (targetX < startX) {
x = startX - 1;
}
if (targetY > y) {
++y;
} else if (targetY < y) {
--y;
}
if (this->scene->terrain->Grid().Walkable(x, y)) {
return;
}
const int offsets[8][2] = {{1, 0}, {1, 1}, {1, -1}, {-1, 0}, {-1, 1}, {-1, -1}, {0, 1}, {0, -1}};
for (int i = 0; i < 8; ++i) {
x = startX + offsets[i][0];
y = startY + offsets[i][1];
if (this->scene->terrain->Grid().Walkable(x, y)) {
return;
}
}
}
// OFFSET: 0x00CD0150
// FUNCTION: fn_21251
void CGameMode::FindWalkableCellToward(float x, float z, float originX, float originZ, int& column, int& row, int distance) {
const float deltaZ = z - originZ;
const float deltaX = x - originX;
const float inverse = 1.0f / SquareRoot(deltaZ * deltaZ + deltaX * deltaX);
const float step = static_cast<float>(distance * 5);
this->WorldCell(inverse * deltaX * step + originX, inverse * deltaZ * step + originZ, column, row);
const int startY = row;
const int startX = column;
if (this->scene->terrain->Grid().Walkable(startX, startY)) {
return;
}
const int offsets[8][2] = {{1, 0}, {1, 1}, {1, -1}, {-1, 0}, {-1, 1}, {-1, -1}, {0, 1}, {0, -1}};
for (int i = 0; i < 8; ++i) {
column = startX + offsets[i][0];
row = startY + offsets[i][1];
if (this->scene->terrain->Grid().Walkable(column, row)) {
return;
}
}
}
// OFFSET: 0x00CD0300
// FUNCTION: fn_21252
void CGameMode::RemoveMiniMapPing(std::uint32_t id) {
const auto found = this->unknown_01C4.find(id);
if (found != this->unknown_01C4.end()) {
this->unknown_01C4.erase(found);
}
}
// OFFSET: 0x00CD0380
// FUNCTION: fn_21253
void CGameMode::DrawMiniMapMembers(const TextureRegion& view) {
int index = 0;
if (g_windowMgr.window_4F1CC) {
g_windowMgr.window_4F1CC->SendMsg(nullptr, 0x1E4, 0, this->unknown_01B4.size(), 0, 0);
g_windowMgr.window_4F1CC->SendMsg(nullptr, 0x1E4, 1, this->unknown_01BC.size(), 0, 0);
}
for (auto it = this->unknown_01B4.begin(); it != this->unknown_01B4.end(); ++it) {
this->DrawMiniMapMarker(view, it->second.x, it->second.y, 2, std::string(), 2, it->second.color, false);
if (g_windowMgr.window_4F1CC) {
g_windowMgr.window_4F1CC->SendMsg(nullptr, 0x1E3, 0, index, it->second.x, it->second.y);
}
++index;
}
for (auto it = this->unknown_01BC.begin(); it != this->unknown_01BC.end(); ++it) {
if (this->unknown_01B4.find(it->first) == this->unknown_01B4.end()) {
this->DrawMiniMapMarker(view, it->second.x, it->second.y, 2, std::string(), 1, it->second.color, false);
if (g_windowMgr.window_4F1CC) {
g_windowMgr.window_4F1CC->SendMsg(nullptr, 0x1E3, 1, index, it->second.x, it->second.y);
}
}
++index;
}
for (auto it = this->minimapMarkers.begin(); it != this->minimapMarkers.end(); ++it) {
if (it->second.unknown_0006 != 0) {
const std::string name = FormatOwnedString("유저인터페이스\\basic_interface\\quest_%d.bmp", it->second.unknown_0006);
this->DrawMiniMapMarker(view, it->second.unknown_0000, it->second.unknown_0002, 4, name, 0, 0, true);
}
}
if (g_searchStoreX > -1) {
const int y = g_searchStoreY;
if (y > -1) {
this->DrawMiniMapMarker(view, g_searchStoreX, y, 4, "유저인터페이스\\basic_interface\\search_store.bmp", 0, 0, true);
}
}
}
// OFFSET: 0x00CD1450
// FUNCTION: fn_21256
void CGameMode::DrawMiniMapTriangle(float x, float y, float size, std::uint32_t color) {
RenderPrimitive* primitive = g_renderer->primitives.Acquire();
primitive->texture = g_texMgr.Default();
RenderVertex* vertices = primitive->vertices;
const float bottomZ = RhwToDepth(0.0999f);
const float topZ = RhwToDepth(0.0999f);
vertices[0].x = x;
vertices[0].y = y - (size + size);
const float bottom = y + size;
vertices[1].x = x - SquareRoot(3.0f) * size;
vertices[1].y = bottom;
vertices[2].x = SquareRoot(3.0f) * size + x;
vertices[2].y = bottom;
vertices[3].x = x - SquareRoot(3.0f) * size;
vertices[3].y = bottom;
vertices[0].z = topZ;
vertices[0].rhw = 0.0999f;
vertices[0].diffuse = color;
vertices[0].u = 0.0f;
vertices[0].v = 0.0f;
vertices[1].z = topZ;
vertices[1].rhw = 0.0999f;
vertices[1].diffuse = color;
vertices[1].u = 1.0f;
vertices[1].v = 0.0f;
vertices[2].z = bottomZ;
vertices[2].rhw = 0.0999f;
vertices[2].diffuse = color;
vertices[2].u = 0.0f;
vertices[2].v = 1.0f;
vertices[3].z = bottomZ;
vertices[3].rhw = 0.0999f;
vertices[3].diffuse = color;
vertices[3].u = 1.0f;
vertices[3].v = 1.0f;
g_renderer->queues.Submit(primitive, 0x201, g_renderer->fog.supported != 0, g_depthStart, g_depthEnd);
}
// OFFSET: 0x00CD2BE0
// FUNCTION: fn_21262
void CGameMode::DrawMiniMapMarker(
const TextureRegion& view, int x, int y, int size, std::string texture, int kind, std::uint32_t color, bool clamp
) {
// GLOBAL: gl_24930
static int s_lastMarkerX;
// GLOBAL: gl_24931
static int s_lastMarkerY;
// GLOBAL: gl_24932
static int s_lastPlayerX;
// GLOBAL: gl_24933
static int s_lastPlayerY;
const int width = this->scene->terrain->width;
const int height = this->scene->terrain->height;
const int longest = width >= height ? width : height;
const double originX = static_cast<double>(g_renderer->viewport.width - 144) + 64.0;
const float mapWidth = static_cast<float>(width) * 128.0f / static_cast<float>(longest);
const float mapHeight = static_cast<float>(height) * 128.0f / static_cast<float>(longest);
if (static_cast<float>(x) < 0.0f || static_cast<float>(y) < 0.0f) {
return;
}
const float viewWidth = view.right - view.left;
const float viewHeight = view.bottom - view.top;
const double left = originX - 64.0;
const double offsetY = (static_cast<double>(mapHeight) - static_cast<double>(static_cast<float>(y) * mapHeight / static_cast<float>(height)) +
static_cast<double>((128.0f - mapHeight) * 0.5f)) /
static_cast<double>(viewHeight);
double drawX = (left - static_cast<double>(view.left * 128.0f / viewWidth)) +
(static_cast<double>(static_cast<float>(x) * mapWidth / static_cast<float>(width)) +
static_cast<double>((128.0f - mapWidth) * 0.5f)) /
static_cast<double>(viewWidth);
double drawY = (16.0 - static_cast<double>(view.top * 128.0f / viewHeight)) + offsetY;
if (clamp) {
int direction = 0;
if (drawX - size < left) {
direction = 1;
drawX = size + left;
} else if (drawX + size > originX + 64.0) {
direction = 2;
drawX = (originX + 64.0) - size;
}
if (drawY - size < 16.0) {
drawY = size + 16.0;
if (direction == 0) {
direction = 3;
}
} else if (drawY + size > 144.0) {
drawY = 144.0 - size;
if (direction == 0) {
direction = 4;
}
}
if (kind != 5 && direction != 0) {
const std::string arrow = FormatOwnedString("유저인터페이스\\basic_interface\\quest_arrow%d.bmp", direction);
texture = arrow;
}
} else if (kind != 4) {
if (drawX - size < left || drawX + size > originX + 64.0 || drawY - size < 16.0 || drawY + size > 144.0) {
return;
}
}
RECT rect;
rect.left = static_cast<int>(drawX - size);
rect.top = static_cast<int>(drawY - size);
rect.right = static_cast<int>(size + drawX);
rect.bottom = static_cast<int>(size + drawY);
const TextureRegion region = {0.0f, 0.0f, 1.0f, 1.0f};
if (kind == 0) {
this->DrawTexture(rect, 0, 0.0999f, 0xFFFFFFFF, g_texMgr.Load(texture.c_str(), 0, false, true, false), region);
} else if (kind == 5) {
this->DrawTexture(rect, 0, 0.0999f, 0xFFFFFFFF, g_texMgr.Load(texture.c_str(), 0, false, true, false), region);
if (g_windowMgr.window_4F1CC && (s_lastMarkerX != x || s_lastMarkerY != y)) {
s_lastMarkerX = x;
s_lastMarkerY = y;
g_windowMgr.window_4F1CC->SendMsg(nullptr, 0x1E2, x, y, 0, 0);
}
} else if (kind == 1) {
this->DrawMiniMapTriangle(static_cast<float>(drawX), static_cast<float>(drawY), static_cast<float>(size + 1), 0xAAFFFFFF);
this->DrawMiniMapTriangle(static_cast<float>(drawX), static_cast<float>(drawY), static_cast<float>(size), color);
} else if (kind == 2) {
RECT border;
border.left = rect.left - 1;
border.top = rect.top - 1;
border.right = rect.right + 1;
border.bottom = rect.bottom + 1;
this->DrawTexture(border, 0, 0.0999f, 0x99FFFFFF, g_texMgr.Default(), region);
this->DrawTexture(rect, 0, 0.0999f, color, g_texMgr.Default(), region);
if (g_windowMgr.window_4F1CC) {
g_windowMgr.window_4F1CC->SendMsg(nullptr, 0x1E3, x, y, 0, 0);
}
} else if (kind == 3) {
const double arm = size * 4;
RECT horizontal;
horizontal.left = static_cast<int>(drawX - arm);
horizontal.top = rect.top;
horizontal.right = static_cast<int>(arm + drawX);
horizontal.bottom = rect.bottom;
RECT vertical;
vertical.left = rect.left;
vertical.top = static_cast<int>(drawY - arm);
vertical.right = rect.right;
vertical.bottom = static_cast<int>(arm + drawY);
this->DrawTexture(horizontal, 0, 0.0999f, color, g_texMgr.Default(), region);
this->DrawTexture(vertical, 0, 0.0999f, color, g_texMgr.Default(), region);
} else if (kind == 4) {
RECT shadow;
shadow.left = rect.left - 2;
shadow.top = rect.top - 2;
shadow.right = rect.right + 2;
shadow.bottom = rect.bottom + 4;
const int angle = static_cast<int>(180.0f - this->scene->player->render.angle);
this->DrawTexture(shadow, angle, 0.0999f, 0x77333333, g_texMgr.Load(texture.c_str(), 0, false, true, false), region);
this->DrawTexture(rect, angle, 0.0999f, color, g_texMgr.Load(texture.c_str(), 0, false, true, false), region);
if (s_lastPlayerX != x || s_lastPlayerY != y) {
s_lastPlayerX = x;
s_lastPlayerY = y;
if (g_windowMgr.window_4F1CC) {
g_windowMgr.window_4F1CC->SendMsg(nullptr, 0x1E1, x, y, 0, 0);
}
if (UIWindow* window = reinterpret_cast<UIWindow*>(g_windowMgr.unknown_01C0)) {
window->Invalidate();
}
}
} else if (kind == 6) {
if (texture.size() == 0) {
g_windowMgr.LookupWindow(14)->SendMsg(nullptr, 6, 0x1C5, color, rect.left, rect.top);
} else {
g_windowMgr.LookupWindow(14)->SendMsg(nullptr, 6, 0x1C7, color, rect.left, rect.top);
this->DrawTexture(rect, 0, 0.0999f, 0xFFFFFFFF, g_texMgr.Load(texture.c_str(), 0, false, true, false), region);
}
}
}