rodecomp/Source/Contents/Effects/ArrowEffect.cpp
ragnarok-clanker c5802826d4 Decompile 11 functions in Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GraffiSkill.cpp, ...
Batch #5431 by Yommy: 1 byte-identical, 10 confirmed by peer review.

- fn_24290 CEffectMaker::Render: byte-identical
- fn_24291 CGraffiSkill::Render: logic confirmed by peer review
- fn_24292 CGroundScope::Render: logic confirmed by peer review
- fn_24293 CMsgEffect::Render: logic confirmed by peer review
- fn_24295 CArrowEffect::SendMsg: logic confirmed by peer review
- fn_24296 CDummyEffectLauncher::SendMsg: logic confirmed by peer review
- fn_24297 CEffectMaker::SendMsg: logic confirmed by peer review
- fn_24298 CGraffiSkill::SendMsg: logic confirmed by peer review
- fn_24299 CGroundScope::SendMsg: logic confirmed by peer review
- fn_24300 CMandraAttackEffect::SendMsg: logic confirmed by peer review
- fn_24301 CMsgEffect::SendMsg: logic confirmed by peer review

Peer-reviewed-by: ntrl, bigodeira, willerthal, Snow, Lumen
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 13:56:17 +00:00

257 lines
7.8 KiB
C++

#include "Contents/Effects/ArrowEffect.h"
#include "Client/Mode/ModeMgr.h"
#include "Resource/ResourceMgr.h"
#include "Resource/Sprites/ActionResource.h"
#include "Utility/Math/AffineMatrix.h"
#include <windows.h>
#include <timeapi.h>
// OFFSET: 0x00E4BA20
// FUNCTION: fn_24277
void CArrowEffect::Reset() {
this->render.animation = 0;
this->startPos = this->render.position;
this->startFrame = 0.0f;
this->velocity.x = 0.0f;
this->velocity.y = 0.0f;
this->velocity.z = 0.0f;
this->render.curMotion = 0;
this->frameCount = 0;
}
// OFFSET: 0x00E4BE60
// FUNCTION: fn_24280
bool CArrowEffect::OnProcess() {
float frame = static_cast<float>(static_cast<double>(timeGetTime() - this->render.unknown_008C) / 24.0);
if (this->startFrame > frame) {
return true;
}
if (this->render.visible == 0) {
this->render.visible = 1;
vector3d target;
target.x = 0.0f;
target.y = 0.0f;
target.z = 0.0f;
if (this->targetAid == 0 || !this->GetTargetPos(this->targetAid, target)) {
target.z = this->targetPos.z;
target.x = this->targetPos.x;
target.y = this->targetPos.y;
}
target.y -= 10.0f;
this->velocity.z = target.z - this->render.position.z;
this->velocity.y = target.y - this->render.position.y;
this->velocity.x = (target.x - this->render.position.x) * 0.125f;
this->velocity.y *= 0.125f;
this->velocity.z *= 0.125f;
float distance = this->CalcDist(target.x, target.y, target.z);
if (distance < 40.0f) {
this->speedScale = 40.0f / distance;
this->velocity.x = this->speedScale * this->velocity.x;
this->velocity.y = this->speedScale * this->velocity.y;
this->velocity.z = this->speedScale * this->velocity.z;
}
this->Face(target.x, target.z);
float dy = target.y - this->render.position.y;
float dx = target.x - this->render.position.x;
float dz = target.z - this->render.position.z;
float inverse = 1.0f / SquareRoot(dy * dy + dx * dx + dz * dz);
this->render.position.x += inverse * dx * 2.5f;
this->render.position.y += inverse * dy * 2.5f;
this->render.position.z += inverse * dz * 2.5f;
}
frame -= this->startFrame;
++this->frameCount;
this->render.previousAnimation = this->render.animation;
if (this->frameCount > 8) {
++this->render.curMotion;
if (this->render.curMotion >= static_cast<int>(this->GetActRes()->FrameCount(this->render.previousAnimation))) {
this->render.curMotion = static_cast<int>(this->GetActRes()->FrameCount(this->render.previousAnimation)) - 1;
}
}
this->render.unknown_007C = this->GetDir(this->render.angle);
g_modeMgr.GetGameMode();
this->render.position.x = frame * this->velocity.x + this->startPos.x;
this->render.position.y = frame * this->velocity.y + this->startPos.y;
this->render.position.z = frame * this->velocity.z + this->startPos.z;
if (frame > 8.0f / this->speedScale) {
return false;
}
return true;
}
// OFFSET: 0x00E50500
// FUNCTION: fn_24295
void CArrowEffect::SendMsg(CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int, int, int, int) {
const std::int64_t id = static_cast<std::int64_t>(a) << 32 | static_cast<std::uint32_t>(message);
if (id == 14) {
const char* sprite;
const char* action;
switch (static_cast<std::int64_t>(i) << 32 | static_cast<std::uint32_t>(h)) {
case 0x582:
case 0x60E:
sprite = "몬스터\\PEACH_TREE_BULLET.spr";
action = "몬스터\\PEACH_TREE_BULLET.act";
break;
case 0x584:
case 0x5FB:
sprite = "몬스터\\GINSENG_BULLET.spr";
action = "몬스터\\GINSENG_BULLET.act";
break;
case 0x5D7:
case 0x4F32:
sprite = "몬스터\\STONE_SHOOTER_BULLET.spr";
action = "몬스터\\STONE_SHOOTER_BULLET.act";
break;
case 0x5DA:
case 0x4F33:
case 0x4F37:
sprite = "몬스터\\WOOTAN_SHOOTER_BULLET.spr";
action = "몬스터\\WOOTAN_SHOOTER_BULLET.act";
break;
case 0x5DC:
case 0x613:
sprite = "몬스터\\PARASITE_BULLET.spr";
action = "몬스터\\PARASITE_BULLET.act";
break;
case 0x680:
sprite = "몬스터\\CANON_BULLET.spr";
action = "몬스터\\CANON_BULLET.act";
break;
case 0x681:
sprite = "몬스터\\CANON_BULLET_1.spr";
action = "몬스터\\CANON_BULLET_1.act";
break;
case 0x682:
sprite = "몬스터\\CANON_BULLET_2.spr";
action = "몬스터\\CANON_BULLET_2.act";
break;
case 0x683:
sprite = "몬스터\\CANON_BULLET_3.spr";
action = "몬스터\\CANON_BULLET_3.act";
break;
case 0x698:
case 0x7E5:
sprite = "몬스터\\LADY_TANEE_BULLET.spr";
action = "몬스터\\LADY_TANEE_BULLET.act";
break;
case 0x749:
sprite = "몬스터\\RAGGED_ZOMBIE_BULLET.spr";
action = "몬스터\\RAGGED_ZOMBIE_BULLET.act";
break;
case 0x93C:
sprite = "몬스터\\PETAL_BULLET.spr";
action = "몬스터\\PETAL_BULLET.act";
break;
case 0x9AB:
sprite = "몬스터\\MG_CORRUPTION_ROOT_BULLET.spr";
action = "몬스터\\MG_CORRUPTION_ROOT_BULLET.act";
break;
case 0xF2A:
sprite = "몬스터\\e_nyailo_ammo.spr";
action = "몬스터\\e_nyailo_ammo.act";
break;
case 0x1079:
case 0x107A:
case 0x107B:
case 0x107C:
case 0x107D:
case 0x10D4:
case 0x10DB:
sprite = "몬스터\\su_soulattack.spr";
action = "몬스터\\su_soulattack.act";
break;
case 0x505F:
sprite = "몬스터\\mg_corruption_root_bullet.spr";
action = "몬스터\\mg_corruption_root_bullet.act";
break;
case 0x5173:
sprite = "몬스터\\SUMMON_HELLTREE_FRUIT.spr";
action = "몬스터\\SUMMON_HELLTREE_FRUIT.act";
break;
case 0x5410:
case 0x5455:
sprite = "몬스터\\EP19_LIMACINA_BULLET.spr";
action = "몬스터\\EP19_LIMACINA_BULLET.act";
break;
case 0x55D2:
sprite = "몬스터\\phylla_bullet.spr";
action = "몬스터\\phylla_bullet.act";
break;
case 0x55E1:
case 0x55F1:
sprite = "몬스터\\canon_bullet_3.spr";
action = "몬스터\\canon_bullet_3.act";
break;
case 0x569F:
case 0x56A0:
sprite = "몬스터\\RIGEL_BULLET.spr";
action = "몬스터\\RIGEL_BULLET.act";
break;
default:
sprite = "몬스터\\skel_archer_arrow.spr";
action = "몬스터\\skel_archer_arrow.act";
break;
}
this->SetSpriteName(ResourceMgr::Instance(), sprite);
this->SetActionName(ResourceMgr::Instance(), action);
this->speedScale = 1.0f;
this->render.position = *reinterpret_cast<const vector3d*>(b);
this->render.position.y -= 10.0f;
this->startPos = this->render.position;
this->targetAid = d;
this->render.visible = 0;
this->GetTargetPos(d, this->targetPos);
} else if (id == 64) {
this->SetSpriteName(ResourceMgr::Instance(), "몬스터\\skel_archer_arrow.spr");
this->SetActionName(ResourceMgr::Instance(), "몬스터\\skel_archer_arrow.act");
this->speedScale = 1.0f;
this->render.position = *reinterpret_cast<const vector3d*>(b);
this->render.position.y -= 10.0f;
this->startPos = this->render.position;
this->targetPos = *reinterpret_cast<const vector3d*>(d);
this->targetPos.y -= 10.0f;
this->render.visible = 0;
this->targetAid = 0;
} else {
this->CRenderObject::SendMsg(sender, message, a, b, c, d, e, f, g, h, i, 0, 0, 0, 0);
return;
}
this->render.unknown_008C = timeGetTime();
if ((static_cast<std::int64_t>(g) << 32 | static_cast<std::uint32_t>(f)) != 0) {
this->startFrame = *reinterpret_cast<const float*>(f);
}
}