rodecomp/Source/Contents/Effects/DummyEffectLauncher.cpp
ragnarok-clanker c5802826d4 Decompile 11 functions in Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GraffiSkill.cpp, ...
Batch #5431 by Yommy: 1 byte-identical, 10 confirmed by peer review.

- fn_24290 CEffectMaker::Render: byte-identical
- fn_24291 CGraffiSkill::Render: logic confirmed by peer review
- fn_24292 CGroundScope::Render: logic confirmed by peer review
- fn_24293 CMsgEffect::Render: logic confirmed by peer review
- fn_24295 CArrowEffect::SendMsg: logic confirmed by peer review
- fn_24296 CDummyEffectLauncher::SendMsg: logic confirmed by peer review
- fn_24297 CEffectMaker::SendMsg: logic confirmed by peer review
- fn_24298 CGraffiSkill::SendMsg: logic confirmed by peer review
- fn_24299 CGroundScope::SendMsg: logic confirmed by peer review
- fn_24300 CMandraAttackEffect::SendMsg: logic confirmed by peer review
- fn_24301 CMsgEffect::SendMsg: logic confirmed by peer review

Peer-reviewed-by: ntrl, bigodeira, willerthal, Snow, Lumen
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 13:56:17 +00:00

48 lines
1.7 KiB
C++

#include "Contents/Effects/DummyEffectLauncher.h"
#include "Contents/Effects/EffectLists.h"
#include "Contents/Effects/RagEffect.h"
#include <windows.h>
#include <timeapi.h>
// OFFSET: 0x00E4C1C0
// FUNCTION: fn_24281
bool CDummyEffectLauncher::OnProcess() {
float frame = static_cast<float>(static_cast<double>(timeGetTime() - this->render.unknown_008C) / 24.0);
return frame <= static_cast<float>(this->lifeFrames);
}
// OFFSET: 0x00E50A60
// FUNCTION: fn_24296
void CDummyEffectLauncher::SendMsg(CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int, int, int, int) {
if ((static_cast<std::int64_t>(a) << 32 | static_cast<std::uint32_t>(message)) != 14) {
this->EffectActor::SendMsg(sender, message, a, b, c, d, e, f, g, h, i, 0, 0, 0, 0);
return;
}
const vector3d* position = reinterpret_cast<const vector3d*>(b);
this->render.position.x = position->x;
this->render.position.y = position->y;
this->render.position.z = position->z;
this->render.visible = 0;
this->render.unknown_008C = timeGetTime();
if (g_effectMgr->Spawn(0, d, this->render.position.x, this->render.position.y, this->render.position.z, 0, -1, 0, 0) != nullptr) {
return;
}
CRagEffect* effect = this->LaunchEffect(d, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
const std::int64_t life = static_cast<std::int64_t>(g) << 32 | static_cast<std::uint32_t>(f);
if (life == 0) {
this->lifeFrames = 300;
return;
}
this->lifeFrames = f;
if (life == 333) {
vector3d value{static_cast<float>(static_cast<std::int64_t>(i) << 32 | static_cast<std::uint32_t>(h)), 0.0f, 0.0f};
if (effect != nullptr) {
effect->SendMsg(nullptr, 14, 0, reinterpret_cast<std::intptr_t>(&value), 0, 0, 0, 0);
}
}
}