rodecomp/Source/Contents/Effects/EZ2STREffect.h
ragnarok-clanker e3321360d0 Decompile fn_19038 (CEZ2STRScreenEffect::Slot28)
Batch #6248 by Lumen: 1 byte-identical, 0 confirmed by peer review.

- fn_19038 CEZ2STRScreenEffect::Slot28: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-30 20:02:45 +00:00

62 lines
1.9 KiB
C++

#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_EZ2STREFFECT_H
#define RAGNAROK_SOURCE_CONTENTS_EFFECTS_EZ2STREFFECT_H
#include "Contents/Effects/Effect.h"
#include "Contents/Effects/Particle.h"
#include "Utility/Math/Vector3d.h"
#include <cstddef>
#include <cstdint>
#include <string>
class CGameActor;
class CEZ2STRScreenEffect : public CEffect {
public:
CEZ2STRScreenEffect();
void Slot00(int argument) override;
void Slot01() override;
void Slot03() override;
void Slot04() override;
void Close() override;
bool Slot06() override;
void Slot13(int argument) override;
void Slot14(int argument) override;
void Slot15(int argument) override;
void Slot16(int argument) override;
void Slot17(float argument) override;
void Slot20(int argument) override;
void Slot21(int argument) override;
void Slot22(float argument) override;
void Slot23(float argument) override;
void Slot24(int argument1, int argument2, int argument3, int argument4, int argument5) override;
vector3d Slot25() override;
int Slot28() override;
void Slot29(int id) override;
bool Slot33() override;
virtual void Slot34(CEZ2STRParticle* particle, int id);
bool ApplyHeadOffset(CEZ2STRParticle* particle);
bool IsAttachedToHead() const;
/* 00CC */ CEZ2STRParticle* particle;
/* 00D0 */ std::string name;
/* 00E8 */ unsigned char fadePulse;
/* 00EC */ std::uint32_t overlayColor;
/* 00F0 */ unsigned char followCamera;
/* 00F8 */ double cameraAngle;
/* 0100 */ unsigned char jobScaled;
};
float GetHatEffectOffsetX(int id, const char* name);
int GetHatEffectOffsetY(int id, CGameActor* actor);
#if defined(_WIN32) && !defined(_WIN64)
static_assert(offsetof(CEZ2STRScreenEffect, particle) == 0xCC);
static_assert(offsetof(CEZ2STRScreenEffect, name) == 0xD0);
static_assert(offsetof(CEZ2STRScreenEffect, overlayColor) == 0xEC);
static_assert(offsetof(CEZ2STRScreenEffect, cameraAngle) == 0xF8);
static_assert(sizeof(CEZ2STRScreenEffect) == 0x108);
#endif
#endif