Batch #1921 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review. - fn_19753 EquipmentResourceMgr::GetBodyResourceName: logic confirmed by peer review Peer-reviewed-by: eAthena Reviewed-by: ragnarok-clanker
21 lines
926 B
C++
21 lines
926 B
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_EQUIPMENTRESOURCEMGR_H
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#define RAGNAROK_SOURCE_CONTENTS_EQUIPMENTRESOURCEMGR_H
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#include <string>
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class EquipmentResourceMgr {
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public:
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std::string GetBodyRacePrefix(int job);
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std::string GetBodyResourceName(int type, int job, int sex, int costumeJob, int costume);
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std::string GetRobeSprName(int robe, int);
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std::string GetHeadName(int type, int job, int sex, int* head);
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std::string GetHeadPalName(int head, int job, int sex, int palette);
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std::string GetWeaponResourceName(int type, int job, int sex, int weapon, int weaponItem, int costume);
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std::string GetAccessoryResourceName(int type, int job, int sex, int head, int accessory);
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std::string GetWeaponEffectResourceName(int type, int job, int sex, int weapon, int weaponItem, int effect, int costume);
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};
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extern EquipmentResourceMgr* g_equipmentResourceMgr;
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extern const char* g_equipmentResourceExtensions[2];
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#endif
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