Batch #2457 by ragnarok-clanker: 0 byte-identical, 48 confirmed by peer review. - fn_00152 TextureCache::TextureCache: logic confirmed by peer review - fn_01952 DrawAlphaRectangle: logic confirmed by peer review - fn_01953 DrawBlendedRectangle: logic confirmed by peer review - fn_01954 DrawTexturedRectangle: logic confirmed by peer review - fn_01955 DrawTextureRegion: logic confirmed by peer review - fn_02237 CRendererDX9::SaveLogo: logic confirmed by peer review - fn_02353 CRenderSystemDX9::CRenderSystemDX9: logic confirmed by peer review - fn_02447 TextureCache::~TextureCache: logic confirmed by peer review (already on main) - fn_02449 TextureCache::Upload: logic confirmed by peer review - fn_02451 TextureCache::Clear: logic confirmed by peer review (already on main) - fn_02452 TextureCache::Remove: logic confirmed by peer review (already on main) - fn_02453 TextureCache::Default: logic confirmed by peer review - fn_02454 TextureCache::Load: logic confirmed by peer review (already on main) - fn_02455 TextureCache::Create: logic confirmed by peer review - fn_02456 TextureCache::Reload: logic confirmed by peer review - fn_02457 TextureCache::ClearUnused: logic confirmed by peer review - fn_07897 EZeffectClip::Texture: logic confirmed by peer review - fn_07898 EZeffectClip::Texture: logic confirmed by peer review - fn_07958 C3dAnimModelRes::Load: logic confirmed by peer review - fn_07996 ModelNode::~ModelNode: logic confirmed by peer review - fn_08010 C3dGrannyModelRes::CreateTexture: logic confirmed by peer review - fn_08020 C3dModelResV2::ReadVersion1: logic confirmed by peer review - fn_08021 C3dModelResV2::ReadVersion2: logic confirmed by peer review - fn_08022 C3dModelResV2::ReadVersion3: logic confirmed by peer review - fn_09166 BinkMovies::Update: logic confirmed by peer review - fn_10122 UIRPData::DrawNamed: logic confirmed by peer review - fn_12091 UIWhisperWnd::Slot43: logic confirmed by peer review - fn_17556 GroundGeometry::Build: logic confirmed by peer review - fn_17565 GroundGeometry::BuildLightmaps: logic confirmed by peer review - fn_17581 GroundWaterState::Update: logic confirmed by peer review - fn_17587 GroundGeometry::DrawGrid: logic confirmed by peer review - fn_17599 GroundWaterState::Import: logic confirmed by peer review - fn_17842 ModeFade::Draw: logic confirmed by peer review - fn_17847 FadeOutMode: logic confirmed by peer review - fn_20019 CRagEffect::Blessing: logic confirmed by peer review - fn_20023 CRagEffect::Bottom: logic confirmed by peer review - fn_20024 CRagEffect::BowlingBash: logic confirmed by peer review - fn_20025 CRagEffect::CartRevolution: logic confirmed by peer review - fn_20042 CRagEffect::Entry: logic confirmed by peer review - fn_20054 CRagEffect::FrostDiver: logic confirmed by peer review - fn_20058 CRagEffect::GrimTooth: logic confirmed by peer review - fn_20066 CRagEffect::Hit4: logic confirmed by peer review - fn_20088 UpdatePartyEffect: logic confirmed by peer review - fn_20105 CRagEffect::SonicBlowHit: logic confirmed by peer review - fn_20109 CRagEffect::SprayPond: logic confirmed by peer review - fn_20124 CRagEffect::Yufitel: logic confirmed by peer review - fn_20132 CRagEffect::AirTexture: logic confirmed by peer review - fn_20133 CRagEffect::AttackEnergy2: logic confirmed by peer review Reviewed-by: ragnarok-clanker
48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_GROUND_GROUNDWATERSTATE_H
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#define RAGNAROK_SOURCE_CONTENTS_GROUND_GROUNDWATERSTATE_H
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#include <cstddef>
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#include <vector>
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class CGndRes;
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class CTexture;
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class TextureCache;
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struct GroundWaterSurface {
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/* 0000 */ float level;
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/* 0004 */ int type;
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/* 0008 */ float height;
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/* 000C */ float speed;
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/* 0010 */ float pitch;
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/* 0014 */ int animation;
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/* 0018 */ int frame;
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/* 001C */ float phase;
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/* 0020 */ CTexture* texture;
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};
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struct GroundWaterState {
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GroundWaterState();
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void Set(float level, int type, int animation, int pitch, int phase, float height);
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bool Import(const CGndRes& resource);
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void Update();
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float Level(int width, int height, int column, int row) const;
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float level;
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int animation;
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int pitch;
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int phase;
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int type;
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float height;
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int columns;
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int rows;
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std::vector<float> levels;
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std::vector<GroundWaterSurface> surfaces;
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bool partitioned;
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(GroundWaterSurface) == 36);
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static_assert(offsetof(GroundWaterSurface, texture) == 0x20);
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#endif
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#endif
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