Batch #10266 by ragnarok-clanker: forced by an admin (1 lower score(s), 12 changed function(s)); checked with 32 compiled unit(s), including every includer of Source/Render/DX7/DeviceOwnerDX7.h, Source/Render/DX7/TextureAllocationDX7.h, Source/Render/DX7/TextureDX7.h, Source/Render/DX9/RendererDX9.h, Source/Render/RendererDX7.h, Source/Render/DX7/RendererPresentationDX7.h, Source/Render/DX9/RendererPresentation.h. Deletes: Source/Render/DX7/RendererPresentationDX7.h, Source/Render/DX9/RendererPresentation.h
65 lines
2.5 KiB
C++
65 lines
2.5 KiB
C++
#ifndef RAGNAROK_SOURCE_RENDER_DX9_RENDERERDX9_H
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#define RAGNAROK_SOURCE_RENDER_DX9_RENDERERDX9_H
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#include "Render/Renderer.h"
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#include <list>
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#include <vector>
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#include "Render/DX9/TextureDX9.h"
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class DeviceOwnerDX9;
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class CRendererDX9 : public CRenderer {
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public:
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explicit CRendererDX9(DeviceOwnerDX9& device);
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~CRendererDX9() override;
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void SetCamera(const float* eye, const float* target, const float* up) override;
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void SetLighting(const float* direction, const float* diffuse, const float* ambient) override;
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void SetClearColor(unsigned color) override;
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void SetFog(int enabled) override;
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void ClearDepth(int clearColor) override;
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void ClearWorld() override;
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bool Draw() override;
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HRESULT Present(int option) override;
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float FPS() const override;
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bool CaptureBackBuffer() override;
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bool RestoreBackBuffer() override;
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void DrawAuxiliaryPrimitive(LightmappedPrimitive* primitive) override;
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void DrawLightmappedPrimitive(LightmappedPrimitive* primitive) override;
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void DrawPrimitive(RenderCommand* primitive) override;
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bool RenderToTexture(int width, int height, const std::list<RenderPrimitive*>& primitives, CTexture*& texture) override;
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bool SaveBitmap(const char* filename, CBitmapRes* overlay) override;
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bool SaveJpeg(const char* filename, CBitmapRes* overlay) override;
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void CleanupTextures() override;
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bool SaveLogo(std::string filename) override;
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bool LockBackBuffer() override;
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HRESULT UnlockBackBuffer() override;
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void SetTextureMode(int mode);
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void DrawDepthQueue(std::vector<DepthPrimitive>& queue, bool sort);
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void DrawOpaqueQueues(RenderQueues& queues);
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void DrawGroundQueues(RenderQueues& queues);
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void DrawAlphaQueues(RenderQueues& queues, unsigned char twoPass);
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void DrawAuxiliaryQueue(RenderQueues& queues);
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void DrawBaseQueue();
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void DrawQueues(RenderQueues& queues, unsigned char twoPass);
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void ApplyFog();
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bool SaveScreenshot(const char* filename, int format, CTexture* overlay, const tagRECT* rectangle);
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void Submit(RenderCommand* command, std::uint16_t flags);
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void Submit(LightmappedPrimitive* command, int queue);
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/* 025C */ DeviceOwnerDX9* device;
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/* 0260 */ IDirect3DDevice9* nativeDevice;
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/* 0264 */ unsigned clearColor;
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/* 0268 */ unsigned lastTick;
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/* 026C */ unsigned frames;
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/* 0270 */ float fps;
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private:
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bool SaveBitmapResource(const char* filename, int format, CBitmapRes* overlay);
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(CRendererDX9) == 0x274);
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#endif
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#endif
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