Batch #1065 by ragnarok-clanker: no function's compiled code changes; checked with 92 compiled unit(s), including every includer of Source/UI/Buttons/UIBmpTextButton.h, Source/UI/Chat/ChatNotifications.h, Source/UI/Cooldowns/CooldownDrawing.h, Source/UI/Cooldowns/CooldownState.h, Source/UI/Edit/ItemTagRetirement.h, Source/UI/Layout/SnapRectangle.h, Source/UI/Lists/UIListBoxEx.h, Source/UI/MiniPartyGrid.h, Source/UI/Party/UIAdvenPartyBoardWnd.h, Source/UI/Party/UIRequestJoinPartyMgr.h, Source/UI/Shop/PriceColor.h, Source/UI/Shortcuts/ShortcutCooldowns.h, Source/UI/Shortcuts/ShortcutGrid.h, Source/UI/Text/TextMarkup.h, Source/UI/Text/UITransBalloonText.h, Source/UI/Window/FrameTextCache.h, Source/UI/Window/UIWindow.h, Source/UI/Window/WindowAncestry.h, Source/UI/Window/WindowRegistration.h.
34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
#ifndef RAGNAROK_SOURCE_UI_COOLDOWNS_COOLDOWNDRAWING_H
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#define RAGNAROK_SOURCE_UI_COOLDOWNS_COOLDOWNDRAWING_H
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#include "UI/Cooldowns/CooldownState.h"
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#include <cstddef>
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#include <vector>
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class RenderCommandPool;
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class CRenderSystemBase;
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struct RenderQueues;
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struct CooldownDrawing {
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/* 0004 */ std::vector<RenderCommand*> normal;
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/* 0010 */ std::vector<RenderCommand*> reverse;
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void Draw(
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int centerX, int centerY, int radiusX, int radiusY, CooldownState& value, int limit, int offsetX, int offsetY, const CooldownClock& clock,
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RenderCommandPool& pool, CRenderSystemBase& system
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);
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void SubmitNormal(RenderQueues& queues, bool depthAlpha, float depthStart, float depthEnd);
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void SubmitReverse(RenderQueues& queues, bool depthAlpha, float depthStart, float depthEnd);
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private:
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void DrawReverse(CooldownState& value, const CooldownClock& clock, RenderCommandPool& pool, CRenderSystemBase& system);
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(CooldownDrawing) == 0x18);
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static_assert(offsetof(CooldownDrawing, normal) == 0x00);
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static_assert(offsetof(CooldownDrawing, reverse) == 0x0C);
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#endif
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#endif
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