rodecomp/Source/UI/Items/UIItemParamChangeDisplayWnd.h
ragnarok-clanker 06af40fe5b Decompile fn_12142 (UIEquipWnd::NotifyEquipmentChanged)
Batch #3359 by youko: 0 byte-identical, 1 confirmed by peer review.

- fn_12142 UIEquipWnd::NotifyEquipmentChanged: logic confirmed by peer review

Peer-reviewed-by: meitogi, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-29 21:37:04 +00:00

25 lines
558 B
C++

#ifndef RAGNAROK_SOURCE_UI_ITEMS_UIITEMPARAMCHANGEDISPLAYWND_H
#define RAGNAROK_SOURCE_UI_ITEMS_UIITEMPARAMCHANGEDISPLAYWND_H
#include "Contents/Items/ItemInfo.h"
#include "UI/Window/UIFrameWnd.h"
struct UIButtonContext;
class UIItemParamChangeDisplayWnd : public UIFrameWnd {
public:
/* 00B4 */ int m_before;
/* 00B8 */ int m_after;
/* 00BC */ int m_beforeSecond;
/* 00C0 */ int m_afterSecond;
void Paint() override;
ITEM_INFO FindEquippedItem(int location);
void SumEquippedStats();
protected:
UIButtonContext* m_controls;
};
#endif