rodecomp/Source/UI/Skill/UISkillListWnd.h
ragnarok-clanker e4276d03a5 Decompile fn_13422 (UIItemSellWnd::SendMsg)
Batch #9209 by secret: 0 byte-identical, 1 confirmed by peer review.

- fn_13422 UIItemSellWnd::SendMsg: logic confirmed by peer review

Peer-reviewed-by: gordaoprogramas, System4z, dori
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-01 03:58:00 +00:00

59 lines
1.9 KiB
C++

#ifndef RAGNAROK_SOURCE_UI_SKILL_UISKILLLISTWND_H
#define RAGNAROK_SOURCE_UI_SKILL_UISKILLLISTWND_H
#include "Contents/Skills/SkillInfo.h"
#include "Contents/UserData/NormalItemSlots.h"
#include "UI/Party/UIMiniPartyWnd.h"
#include "UI/Window/UIFrameWnd.h"
#include <cstddef>
#include <list>
#include <vector>
class UISkillListWnd : public UIFrameWnd {
public:
UISkillListWnd(UIWindowContext& windows, UIFrameContext& frames);
bool Slot03() override;
void Slot11() override;
void Paint() override;
void Slot25(int x, int y) override;
void Slot26(int x, int y) override;
void Slot28(int x, int y) override;
void Slot32(int x, int y) override;
void Slot33(int x, int y) override;
void Slot35(int value) override;
__declspec(noinline) int SkillAt(int x, int y);
__declspec(noinline) CSkillInfo GetSkillByIndex(int index);
CSkillInfo GetSkillAt(int x, int y);
CSkillInfo GetVisibleSkill(int row);
void UpdateScrollBar();
void UpdateRowButtons();
/* 00BC */ UIWindow* scrollBar;
/* 00C0 */ int unknown_00C0;
/* 00C4 */ UIWindow* upgradeButtons[7];
/* 00E0 */ UIWindow* levelButtons[7];
/* 00FC */ UIWindow* levelLabels[7];
/* 0118 */ int hovered;
/* 011C */ int scroll;
/* 0120 */ int columns;
/* 0124 */ int visibleRows;
/* 0128 */ int unknown_0128;
/* 012C */ std::list<CSkillInfo> skills;
/* 0134 */ SkillListWndInfo* saved;
/* 0138 */ std::vector<MiniPartyInfoEntry> unknown_0138;
/* 0144 */ int skillTab;
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(offsetof(UISkillListWnd, scrollBar) == 0xBC);
static_assert(offsetof(UISkillListWnd, unknown_00C0) == 0xC0);
static_assert(offsetof(UISkillListWnd, hovered) == 0x118);
static_assert(offsetof(UISkillListWnd, skills) == 0x12C);
static_assert(offsetof(UISkillListWnd, saved) == 0x134);
static_assert(offsetof(UISkillListWnd, upgradeButtons) == 0xC4);
static_assert(offsetof(UISkillListWnd, skillTab) == 0x144);
#endif
#endif