rodecomp/Source/UI/Skill/UISkillNameChangeWnd.h
ragnarok-clanker 2f0b52f2ee Decompile 2 functions in Source/UI/Acceptance/UIChooseSellBuyWnd.cpp, Source/UI/Items/UIItemIdentifyWnd.h, ...
Batch #8953 by KWDev: 0 byte-identical, 2 confirmed by peer review.

- fn_12177 UIItemCompositionWnd::Slot15: logic confirmed by peer review
- fn_12407 UIItemCompositionWnd::Slot11: logic confirmed by peer review

Peer-reviewed-by: youko, pedrao, dori
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-31 23:03:53 +00:00

26 lines
712 B
C++

#ifndef RAGNAROK_SOURCE_UI_SKILL_UISKILLNAMECHANGEWND_H
#define RAGNAROK_SOURCE_UI_SKILL_UISKILLNAMECHANGEWND_H
#include "UI/Window/UIFrameWnd.h"
#include <string>
struct UIButtonContext;
class UIEditCtrl;
class UISkillNameChangeWnd : public UIFrameWnd {
public:
UISkillNameChangeWnd(UIWindowContext& windows, UIFrameContext& frames, UIButtonContext& controls);
/* 00B4 */ UIEditCtrl* m_edit;
/* 00B8 */ int m_skillId;
/* 00BC */ std::string m_name;
void Slot15(int width, int height) override;
void Paint() override;
int SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) override;
protected:
UIButtonContext* m_controls;
};
#endif