Batch #2082 by ragnarok-clanker: 3 byte-identical, 0 confirmed by peer review. - fn_12144 UIEquipWnd::Slot03: byte-identical - fn_12145 UIStatusWnd::Slot03: byte-identical - fn_12153 UIItemCollection_ComparisonWnd::Move: byte-identical Merged automatically: every function is byte-identical to the original.
26 lines
621 B
C++
26 lines
621 B
C++
#ifndef RAGNAROK_SOURCE_UI_STATUS_UISTATUSWND_H
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#define RAGNAROK_SOURCE_UI_STATUS_UISTATUSWND_H
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#include "UI/Window/UIFrameWnd.h"
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struct UIButtonContext;
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class UIStatusWnd : public UIFrameWnd {
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public:
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/* 00B4 */ unsigned char unknown_00B4[0x20];
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/* 00D4 */ int m_titleHeight;
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/* 00D8 */ int m_offsetY;
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/* 00DC */ int m_offsetX;
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/* 00E0 */ unsigned char unknown_00E0[0x1C];
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/* 00FC */ unsigned char m_extended;
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bool Slot03() override;
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void Slot25(int x, int y) override;
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void Slot26(int x, int y) override;
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void Slot28(int x, int y) override;
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protected:
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UIButtonContext* m_controls;
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};
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#endif
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