Batch #1640 by eAthena: 1 byte-identical, 0 confirmed by peer review. - fn_17689 WorldScene::ClearActorCells: byte-identical Merged automatically: every function is byte-identical to the original.
43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
#include "Contents/World/WorldProximity.h"
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#include "Contents/World/WorldScene.h"
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#include "Network/Connection/Connection.h"
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#include "Network/Packets/PacketLengths.h"
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#include "Resource/World/TerrainResource.h"
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#include <algorithm>
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#include <cstring>
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// OFFSET: 0x00AC93C0
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// FUNCTION: fn_17683
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void UpdateWorldProximityNotification(
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unsigned char& notified, std::function<bool()> nearby, CConnection& connection, const PacketLengths& lengths, const std::uint32_t& accountId
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) {
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if (notified == 1) {
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if (!nearby()) {
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notified = 0;
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}
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return;
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}
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if (nearby()) {
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unsigned char packet[9];
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const std::uint16_t id = 0x0BB0;
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const std::uint16_t enabled = 1;
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std::memcpy(packet, &id, sizeof(id));
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std::memcpy(packet + 2, &accountId, sizeof(accountId));
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std::memcpy(packet + 6, &enabled, sizeof(enabled));
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packet[8] = 1;
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connection.Send(lengths.FixedLength(id), packet);
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notified = 1;
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}
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}
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// OFFSET: 0x00AC8A40
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// OFFSET: 0x00ACA180
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// FUNCTION: fn_17689
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void WorldScene::ClearActorCells() {
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this->actorCells.clear();
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this->unindexedActorIds.clear();
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}
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