Batch #1025 by ragnarok-clanker: 5 byte-identical, 0 confirmed by peer review. - fn_17831 CWorld::ActiveGameMode: byte-identical - fn_19302 ReplaySection::ReplaySection: byte-identical (already on main) - fn_19306 ReplaySection::~ReplaySection: byte-identical (already on main) - fn_17835 CMode::Slot7: byte-identical - fn_17838 CMode::Slot5: byte-identical Merged automatically: every function is byte-identical to the original.
21 lines
384 B
C++
21 lines
384 B
C++
#include "Client/Mode/ActiveGameMode.h"
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// STATIC: 0x013495b8
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// GLOBAL: gl_24475
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CWorld g_world = {1};
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// OFFSET: 0x00AD6450
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// FUNCTION: fn_17831
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CMode* CWorld::ActiveGameMode() {
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return this->state == 1 ? this->gameMode : nullptr;
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}
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// OFFSET: 0x00AD6700
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// FUNCTION: fn_17838
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void CMode::Slot5(int) {
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}
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// OFFSET: 0x00AD66D0
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// FUNCTION: fn_17835
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void CMode::Slot7(int) {
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}
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