Batch #1066 by ragnarok-clanker: no function's compiled code changes; checked with 70 compiled unit(s), including every includer of Source/Contents/Actors/RenderObject.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Effects/AttachedEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectParticle.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Emblems/GuildEmblemReqBundle.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/Ground/GroundSpatial.h, Source/Contents/Ground/GroundWaterState.h, Source/Contents/Ground/TerrainHeight.h, Source/Contents/Hotkeys/EmotionHotkeys.h, Source/Contents/Hotkeys/HotkeyInfo.h, Source/Contents/Hotkeys/UserHotkeyMgr.h, Source/Contents/InstantVar.h.
61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_EFFECT_H
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#define RAGNAROK_SOURCE_CONTENTS_EFFECTS_EFFECT_H
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#include <cstddef>
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#include <cstdint>
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#include <list>
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#include <string>
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#include <vector>
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struct EffectEvent {
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/* 0000 */ int kind;
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/* 0004 */ int frame;
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/* 0008 */ int argument;
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/* 000C */ std::string text;
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};
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class CEffect {
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public:
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explicit CEffect(int id);
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virtual ~CEffect();
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virtual void Close();
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void AddEvent(int kind, const char* text, int frame, int argument);
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void SetEventFrame(int kind, int frame);
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/* 0004 */ int id;
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/* 0008 */ float position[3];
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/* 0014 */ float sourcePosition[3];
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/* 0020 */ std::uint32_t actor;
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/* 0024 */ std::uint32_t sourceActor;
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/* 0028 */ int frame;
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/* 002C */ int unknown_002C;
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/* 0030 */ int unknown_0030;
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/* 0034 */ unsigned char outsideRange;
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/* 0035 */ unsigned char unknown_0035[3];
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/* 0038 */ int range;
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/* 003C */ unsigned char unknown_003C[116];
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/* 00B0 */ int unknown_00B0;
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/* 00B4 */ std::vector<EffectEvent> events;
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/* 00C0 */ unsigned char retained;
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/* 00C1 */ unsigned char unknown_00C1;
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/* 00C2 */ unsigned char forceRender;
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/* 00C3 */ unsigned char unknown_00C3;
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/* 00C4 */ int unknown_00C4;
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/* 00C8 */ unsigned char unknown_00C8;
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/* 00C9 */ unsigned char unknown_00C9[3];
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};
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struct EffectRetirement {
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std::list<CEffect*>& effects;
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void Clear();
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(EffectEvent) == 36);
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static_assert(offsetof(EffectEvent, text) == 0xC);
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static_assert(sizeof(CEffect) == 204);
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static_assert(offsetof(CEffect, events) == 0xB4);
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static_assert(offsetof(CEffect, unknown_00C8) == 0xC8);
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#endif
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#endif
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